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// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************

using System;
using System.Threading;
using System.Collections;
using Demo;

public class ReapThread
{
    public class SessionProxyPair
    {
	public SessionProxyPair(SessionPrx p, SessionI s)
	{
	    proxy = p;
	    session = s;
	}

	public SessionPrx proxy;
	public SessionI session;
    }

    public ReapThread()
    {
    	_timeout = System.TimeSpan.FromSeconds(10);
	_terminated = false;
	_sessions = new ArrayList();
    }

    public void run()
    {
	lock(this)
	{
	    while(!_terminated)
	    {
		System.Threading.Monitor.Wait(this, _timeout);
		if(!_terminated)
		{
		    ArrayList tmp = new ArrayList();
		    foreach(SessionProxyPair p in _sessions)
		    {
			try
			{
			    //
			    // Session destruction may take time in a
			    // real-world example. Therefore the current time
			    // is computed for each iteration.
			    //
			    if((System.DateTime.Now - p.session.timestamp()) > _timeout)
			    {
				string name = p.proxy.getName();
				p.proxy.destroy();
				Console.Out.WriteLine("The session " + name + " has timed out.");
			    }
			    else
			    {
				tmp.Add(p);
			    }
			}
			catch(Ice.ObjectNotExistException)
			{
			    // Ignore.
			}
		    }
		    _sessions = tmp;
		}
	    }
	}
    }

    public void terminate()
    {
	lock(this)
	{
	    _terminated = true;
	    System.Threading.Monitor.Pulse(this);

	    _sessions.Clear();
	}
    }

    public void add(SessionPrx proxy, SessionI session)
    {
	lock(this)
	{
	    _sessions.Add(new SessionProxyPair(proxy, session));
	}
    }

    private bool _terminated;
    private System.TimeSpan _timeout;
    private ArrayList _sessions;
}