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// **********************************************************************
//
// Copyright (c) 2003-2014 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
using Demo;
class NestedI : NestedDisp_
{
internal NestedI(NestedPrx self)
{
_self = self;
}
public override void nestedCall(int level, NestedPrx proxy, Ice.Current current)
{
System.Console.Out.WriteLine("" + level);
if(--level > 0)
{
//
// Ensure the invocation times out if the nesting level is too
// high and there are no more threads in the thread pool to
// dispatch the call.
//
((NestedPrx)proxy.ice_invocationTimeout(5000)).nestedCall(level, _self);
}
}
private NestedPrx _self;
}
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