summaryrefslogtreecommitdiff
path: root/cppe/test/IceE/thread/StartTest.cpp
blob: e28db0c263b5ce5b9d446f6e2babfe57060350e1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice-E is licensed to you under the terms described in the
// ICEE_LICENSE file included in this distribution.
//
// **********************************************************************

#include <IceE/IceE.h>

#include <stdio.h>

#include <StartTest.h>
#include <TestCommon.h>

using namespace std;
using namespace IceUtil;

static const string createTestName("thread start");

static IceUtil::Mutex threadCountMutex;
static int threadCount = 0;

class StartTestThread : public Thread
{
public:
    
    StartTestThread()
    {
    }

    virtual void run()
    {
	IceUtil::Mutex::Lock sync(threadCountMutex);
	--threadCount;
    }
};

typedef Handle<StartTestThread> StartTestThreadPtr;

StartTest::StartTest() :
    TestBase(createTestName)
{
}

void
StartTest::run()
{
    //
    // Check that calling start() more than once raises ThreadStartedException.
    //
    StartTestThreadPtr t = new StartTestThread();
    ThreadControl control = t->start();
    control.join();
    try
    {
	t->start();
	test(false);
    }
    catch(const ThreadStartedException&)
    {
    }

    threadCount = 0;
    //
    // Now let's create a bunch of short-lived threads
    //
#ifdef _WIN32_WCE
    for(int i = 0; i < 50; i++)
    {
	for(int j = 0; j < 5; j++)
	{
	    {
		IceUtil::Mutex::Lock sync(threadCountMutex);
		++threadCount;
	    }
	    Thread* t = new StartTestThread;
	    t->start().detach();
	}

	// Wait for the threads to all terminate. I don't want to use
	// a monitor here, since monitor hasn't been tested yet.
	while(true)
	{
	    {
		IceUtil::Mutex::Lock sync(threadCountMutex);
		if(threadCount == 0)
		{
		    break;
		}
	    }
	    ThreadControl::sleep(Time::milliSeconds(5));
	}
    }
#else
    for(int i = 0; i < 50; i++)
    {
	for(int j = 0; j < 50; j++)
	{
	    Thread* t = new StartTestThread;
	    t->start().detach();
	}
	ThreadControl::sleep(Time::milliSeconds(5));
    }
#endif
}