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// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice-E is licensed to you under the terms described in the
// ICEE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <IceE/StaticMutex.h>
#ifdef _WIN32
void IceUtil::StaticMutex::initialize() const
{
//
// First we create the new critical section
//
CRITICAL_SECTION* newCriticalSection = new CRITICAL_SECTION;
InitializeCriticalSection(newCriticalSection);
//
// Then assign it to _mutex
// Note that Windows performs a full memory barrier before the assignment;
// this ensures we write the initialized critical section before we write _mutex.
//
if(InterlockedCompareExchangePointer(reinterpret_cast<void**>(&_mutex), newCriticalSection, 0) != 0)
{
//
// Another thread was doing the same thing
//
DeleteCriticalSection(newCriticalSection);
delete newCriticalSection;
}
//
// This implementation does not attempt to clean up the initialized and assigned critical sections:
// they leak
//
}
#endif
IceUtil::StaticMutex IceUtil::globalMutex = ICE_STATIC_MUTEX_INITIALIZER;
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