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// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice-E is licensed to you under the terms described in the
// ICEE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICEE_OBJECT_ADAPTER_FACTORY_H
#define ICEE_OBJECT_ADAPTER_FACTORY_H
#include <IceE/ObjectAdapterF.h>
#ifdef ICEE_HAS_ROUTER
# include <IceE/RouterF.h>
#endif
#include <IceE/ProxyF.h>
#include <IceE/CommunicatorF.h>
#include <IceE/InstanceF.h>
#include <IceE/Shared.h>
#include <IceE/Mutex.h>
#include <IceE/Monitor.h>
namespace IceInternal
{
class ObjectAdapterFactory : public ::IceUtil::Shared, public ::IceUtil::Monitor< ::IceUtil::Mutex>
{
public:
void shutdown();
void waitForShutdown();
bool isShutdown() const;
void destroy();
::Ice::ObjectAdapterPtr createObjectAdapter(const std::string&, const std::string&
#ifdef ICEE_HAS_ROUTER
, const ::Ice::RouterPrx&
#endif
);
void removeObjectAdapter(const std::string&);
void flushBatchRequests() const;
private:
ObjectAdapterFactory(const InstancePtr&, const ::Ice::CommunicatorPtr&);
virtual ~ObjectAdapterFactory();
friend class Instance;
InstancePtr _instance;
::Ice::CommunicatorPtr _communicator;
std::map<std::string, ::Ice::ObjectAdapterPtr> _adapters;
bool _waitForShutdown;
};
}
#endif
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