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// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice-E is licensed to you under the terms described in the
// ICEE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICEE_NETWORK_H
#define ICEE_NETWORK_H
#ifdef __hpux
# define _XOPEN_SOURCE_EXTENDED
#endif
#include <IceE/Config.h>
#ifdef _WIN32
# include <winsock2.h>
typedef int ssize_t;
#else
# include <unistd.h>
# include <fcntl.h>
# include <sys/socket.h>
# if defined(__hpux)
# include <sys/time.h>
# else
# include <sys/select.h>
# endif
# include <netinet/in.h>
# include <netinet/tcp.h>
# include <arpa/inet.h>
# include <netdb.h>
#endif
#ifdef _WIN32
typedef int socklen_t;
#endif
#ifndef _WIN32
# define SOCKET int
# define SOCKET_ERROR -1
# define INVALID_SOCKET -1
#endif
#ifndef SHUT_RD
# define SHUT_RD 0
#endif
#ifndef SHUT_WR
# define SHUT_WR 1
#endif
#ifndef SHUT_RDWR
# define SHUT_RDWR 2
#endif
#ifndef NETDB_INTERNAL
# define NETDB_INTERNAL -1
#endif
#ifndef NETDB_SUCCESS
# define NETDB_SUCCESS 0
#endif
namespace IceInternal
{
bool interrupted();
bool acceptInterrupted();
bool noBuffers();
bool wouldBlock();
bool timedout();
bool connectFailed();
bool connectionRefused();
bool connectInProgress();
bool connectionLost();
bool notConnected();
SOCKET createSocket();
void closeSocket(SOCKET);
void shutdownSocketWrite(SOCKET);
void shutdownSocketReadWrite(SOCKET);
void setBlock(SOCKET, bool);
#ifndef ICEE_USE_SELECT_FOR_TIMEOUTS
void setTimeout(SOCKET, bool, int);
#endif
void setTcpNoDelay(SOCKET);
void setKeepAlive(SOCKET);
void setSendBufferSize(SOCKET, int);
void doBind(SOCKET, struct sockaddr_in&);
void doListen(SOCKET, int);
void doConnect(SOCKET, struct sockaddr_in&, int);
SOCKET doAccept(SOCKET);
void getAddress(const std::string&, int, struct sockaddr_in&);
bool compareAddress(const struct sockaddr_in&, const struct sockaddr_in&);
std::string errorToString(int);
std::string errorToStringDNS(int);
std::string lastErrorToString();
std::string fdToString(SOCKET);
std::string addrToString(const struct sockaddr_in&);
std::vector<std::string> getLocalHosts();
#ifdef _WIN32
std::vector<struct sockaddr_in> getLocalAddresses();
bool isLocalAddress(const struct sockaddr_in&);
bool isPeerLocal(SOCKET);
#endif
int getSocketErrno();
}
#endif
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