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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/Ice.h>
#include <TestI.h>
TestI::TestI(const Ice::ObjectAdapterPtr& adapter) :
_adapter(adapter)
{
}
void
TestI::shutdown(const Ice::Current&)
{
_adapter->getCommunicator()->shutdown();
}
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