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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef TEST_I_H
#define TEST_I_H
#include <Test.h>
class TestI : public Test
{
public:
TestI(const Ice::ObjectAdapterPtr&, const Ice::PropertiesPtr&);
virtual void shutdown(const Ice::Current&);
virtual std::string getProperty(const std::string&, const Ice::Current&);
private:
Ice::ObjectAdapterPtr _adapter;
Ice::PropertiesPtr _properties;
};
#endif
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