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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
#include <Ice/Ice.h>
#include <TestI.h>
using namespace Test;
TestFacetI::TestFacetI()
{
}
Ice::PropertyDict
TestFacetI::getChanges(const Ice::Current&)
{
IceUtil::Monitor<IceUtil::Mutex>::Lock sync(*this);
return _changes;
}
void
TestFacetI::updated(const Ice::PropertyDict& changes)
{
IceUtil::Monitor<IceUtil::Mutex>::Lock sync(*this);
_changes = changes;
}
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