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// **********************************************************************
//
// Copyright (c) 2003-2017 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <TestI.h>
using namespace Test;
TestFacetI::TestFacetI() :
_called(false)
{
}
Ice::PropertyDict
TestFacetI::getChanges(const Ice::Current&)
{
IceUtil::Monitor<IceUtil::Mutex>::Lock sync(*this);
//
// The client calls PropertiesAdmin::setProperties() and then invokes
// this operation. Since setProperties() is implemented using AMD, the
// client might receive its reply and then call getChanges() before our
// updated() method is called. We block here to ensure that updated()
// gets called before we return the most recent set of changes.
//
while(!_called)
{
wait();
}
_called = false;
return _changes;
}
void
TestFacetI::updated(const Ice::PropertyDict& changes)
{
IceUtil::Monitor<IceUtil::Mutex>::Lock sync(*this);
_changes = changes;
_called = true;
notify();
}
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