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// **********************************************************************
//
// Copyright (c) 2003-2013 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <IceUtil/IceUtil.h>
#include <Ice/Ice.h>
#include <TestI.h>
using namespace std;
using namespace Ice;
void
TestIntfI::ping(const Test::PingReplyPrx& reply, const Current&)
{
try
{
reply->reply();
}
catch(const Ice::Exception&)
{
assert(false);
}
}
void
TestIntfI::sendByteSeq(const Test::ByteSeq&, const Test::PingReplyPrx& reply, const Current&)
{
try
{
reply->reply();
}
catch(const Ice::Exception&)
{
assert(false);
}
}
void
TestIntfI::pingBiDir(const Ice::Identity& id, const Ice::Current& current)
{
try
{
//
// Ensure sending too much data doesn't cause the UDP connection
// to be closed.
//
try
{
Test::ByteSeq seq;
seq.resize(32 * 1024);
Test::TestIntfPrx::uncheckedCast(current.con->createProxy(id))->sendByteSeq(seq, 0);
}
catch(const DatagramLimitException&)
{
// Expected.
}
//
// Send the reply through the incoming connection.
//
Test::PingReplyPrx::uncheckedCast(current.con->createProxy(id))->begin_reply();
}
catch(const Ice::Exception& ex)
{
cerr << ex << endl;
assert(false);
}
}
void
TestIntfI::shutdown(const Current& current)
{
current.adapter->getCommunicator()->shutdown();
}
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