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// **********************************************************************
//
// Copyright (c) 2003-2018 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <TestI.h>
#include <Ice/Ice.h>
#include <IceUtil/Thread.h>
using namespace std;
using namespace Ice;
class ActivateAdapterThread : public IceUtil::Thread
{
public:
ActivateAdapterThread(const ObjectAdapterPtr& adapter, int timeout) :
_adapter(adapter), _timeout(timeout)
{
}
virtual void
run()
{
IceUtil::ThreadControl::sleep(IceUtil::Time::milliSeconds(_timeout));
_adapter->activate();
}
private:
ObjectAdapterPtr _adapter;
int _timeout;
};
void
TimeoutI::op(const Ice::Current&)
{
}
void
TimeoutI::sendData(ICE_IN(Test::ByteSeq), const Ice::Current&)
{
}
void
TimeoutI::sleep(Ice::Int to, const Ice::Current& c)
{
IceUtil::ThreadControl::sleep(IceUtil::Time::milliSeconds(to));
}
ControllerI::ControllerI(const Ice::ObjectAdapterPtr& adapter) : _adapter(adapter)
{
}
void
ControllerI::holdAdapter(Ice::Int to, const Ice::Current&)
{
_adapter->hold();
if(to >= 0)
{
IceUtil::ThreadPtr thread = new ActivateAdapterThread(_adapter, to);
IceUtil::ThreadControl threadControl = thread->start();
threadControl.detach();
}
}
void
ControllerI::resumeAdapter(const Ice::Current&)
{
_adapter->activate();
}
void
ControllerI::shutdown(const Ice::Current&)
{
_adapter->getCommunicator()->shutdown();
}
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