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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef TEST_I_H
#define TEST_I_H
#include <Test.h>
class InitialI : public Initial
{
public:
InitialI(const Ice::ObjectAdapterPtr&);
virtual void shutdown(const Ice::Current&);
virtual BPtr getB1(const Ice::Current&);
virtual BPtr getB2(const Ice::Current&);
virtual CPtr getC(const Ice::Current&);
virtual DPtr getD(const Ice::Current&);
virtual void getAll(BPtr&, BPtr&, CPtr&, DPtr&, const Ice::Current&);
virtual void addFacetsToB1(const Ice::Current&);
private:
Ice::ObjectAdapterPtr _adapter;
BPtr _b1;
BPtr _b2;
CPtr _c;
DPtr _d;
};
#endif
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