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// **********************************************************************
//
// Copyright (c) 2003
// ZeroC, Inc.
// Billerica, MA, USA
//
// All Rights Reserved.
//
// Ice is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License version 2 as published by
// the Free Software Foundation.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <TestI.h>
BI::BI() :
_postUnmarshalInvoked(false)
{
}
bool
BI::postUnmarshalInvoked(const Ice::Current&)
{
return _postUnmarshalInvoked;
}
void
BI::ice_preMarshal()
{
preMarshalInvoked = true;
}
void
BI::ice_postUnmarshal()
{
_postUnmarshalInvoked = true;
}
CI::CI() :
_postUnmarshalInvoked(false)
{
}
bool
CI::postUnmarshalInvoked(const Ice::Current&)
{
return _postUnmarshalInvoked;
}
void
CI::ice_preMarshal()
{
preMarshalInvoked = true;
}
void
CI::ice_postUnmarshal()
{
_postUnmarshalInvoked = true;
}
DI::DI() :
_postUnmarshalInvoked(false)
{
}
bool
DI::postUnmarshalInvoked(const Ice::Current&)
{
return _postUnmarshalInvoked;
}
void
DI::ice_preMarshal()
{
preMarshalInvoked = true;
}
void
DI::ice_postUnmarshal()
{
_postUnmarshalInvoked = true;
}
InitialI::InitialI(const Ice::ObjectAdapterPtr& adapter) :
_adapter(adapter),
_b1(new BI),
_b2(new BI),
_c(new CI),
_d(new DI)
{
_b1->theA = _b2; // Cyclic reference to another B
_b1->theB = _b1; // Self reference.
_b1->theC = 0; // Null reference.
_b2->theA = _b2; // Self reference, using base.
_b2->theB = _b1; // Cyclic reference to another B
_b2->theC = _c; // Cyclic reference to a C.
_c->theB = _b2; // Cyclic reference to a B.
_d->theA = _b1; // Reference to a B.
_d->theB = _b2; // Reference to a B.
_d->theC = 0; // Reference to a C.
}
void
InitialI::shutdown(const Ice::Current&)
{
_adapter->getCommunicator()->shutdown();
}
BPtr
InitialI::getB1(const Ice::Current&)
{
_b1->preMarshalInvoked = false;
_b2->preMarshalInvoked = false;
_c->preMarshalInvoked = false;
return _b1;
}
BPtr
InitialI::getB2(const Ice::Current&)
{
_b1->preMarshalInvoked = false;
_b2->preMarshalInvoked = false;
_c->preMarshalInvoked = false;
return _b2;
}
CPtr
InitialI::getC(const Ice::Current&)
{
_b1->preMarshalInvoked = false;
_b2->preMarshalInvoked = false;
_c->preMarshalInvoked = false;
return _c;
}
DPtr
InitialI::getD(const Ice::Current&)
{
_b1->preMarshalInvoked = false;
_b2->preMarshalInvoked = false;
_c->preMarshalInvoked = false;
_d->preMarshalInvoked = false;
return _d;
}
void
InitialI::getAll(BPtr& b1, BPtr& b2, CPtr& c, DPtr& d, const Ice::Current&)
{
_b1->preMarshalInvoked = false;
_b2->preMarshalInvoked = false;
_c->preMarshalInvoked = false;
_d->preMarshalInvoked = false;
b1 = _b1;
b2 = _b2;
c = _c;
d = _d;
}
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