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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/Ice.h>
#include <ServerLocator.h>
ServerLocatorRegistry::ServerLocatorRegistry()
{
}
void
ServerLocatorRegistry::addAdapter(const ::std::string& adapter, const ::Ice::ObjectPrx& object, const ::Ice::Current&)
{
_adapters[adapter] = object;
}
Ice::ObjectPrx
ServerLocatorRegistry::getAdapter(const ::std::string& adapter)
{
return _adapters[adapter];
}
ServerLocator::ServerLocator(const ServerLocatorRegistryPtr& registry, const ::Ice::LocatorRegistryPrx& registryPrx) :
_registry(registry),
_registryPrx(registryPrx)
{
}
Ice::ObjectPrx
ServerLocator::findAdapterByName(const ::std::string& adapter, const ::Ice::Current&)
{
return _registry->getAdapter(adapter);
// std::map< std::string, Ice::ObjectPrx >::iterator p = _adapters.find(adapter);
// if(p != _adapters.end())
// {
// return p->second;
// }
// return 0;
}
Ice::LocatorRegistryPrx
ServerLocator::getRegistry(const ::Ice::Current&)
{
return _registryPrx;
}
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