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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <TestI.h>
std::string
AI::callA(const Ice::Current&)
{
return "A";
}
std::string
BI::callB(const Ice::Current&)
{
return "B";
}
std::string
CI::callC(const Ice::Current&)
{
return "C";
}
std::string
DI::callD(const Ice::Current&)
{
return "D";
}
std::string
EI::callE(const Ice::Current&)
{
return "E";
}
std::string
FI::callF(const Ice::Current&)
{
return "F";
}
GI::GI(const Ice::CommunicatorPtr& communicator) :
_communicator(communicator)
{
}
void
GI::shutdown(const Ice::Current&)
{
_communicator->shutdown();
}
std::string
GI::callG(const Ice::Current&)
{
return "G";
}
HI::HI(const Ice::CommunicatorPtr& communicator) :
GI(communicator)
{
}
std::string
HI::callH(const Ice::Current&)
{
return "H";
}
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