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// **********************************************************************
//
// Copyright (c) 2003-2015 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef DISPATCHER_I_H
#define DISPATCHER_I_H
#include <IceUtil/Thread.h>
#include <IceUtil/Monitor.h>
#include <IceUtil/Mutex.h>
#include <Ice/Dispatcher.h>
#include <deque>
class Dispatcher : public Ice::Dispatcher, IceUtil::Thread, IceUtil::Monitor<IceUtil::Mutex>
{
public:
Dispatcher();
virtual void dispatch(const Ice::DispatcherCallPtr&, const Ice::ConnectionPtr&);
void run();
static void terminate();
static bool isDispatcherThread();
private:
static Dispatcher* _instance;
std::deque<Ice::DispatcherCallPtr> _calls;
bool _terminated;
};
#endif
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