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// **********************************************************************
//
// Copyright (c) 2003-2018 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef DISPATCHER_I_H
#define DISPATCHER_I_H
#include <IceUtil/Thread.h>
#include <IceUtil/Monitor.h>
#include <IceUtil/Mutex.h>
#include <Ice/Dispatcher.h>
#include <Ice/Connection.h>
#include <deque>
#ifdef ICE_CPP11_MAPPING
class DispatcherCall
{
public:
DispatcherCall(std::function<void()> call) :
_call(std::move(call))
{
}
void run()
{
_call();
}
private:
std::function<void()> _call;
};
#endif
class Dispatcher :
#ifndef ICE_CPP11_MAPPING
public Ice::Dispatcher,
#endif
public IceUtil::Thread, public IceUtil::Monitor<IceUtil::Mutex>
{
public:
Dispatcher();
#ifdef ICE_CPP11_MAPPING
void dispatch(const std::shared_ptr<DispatcherCall>&, const std::shared_ptr<Ice::Connection>&);
#else
virtual void dispatch(const Ice::DispatcherCallPtr&, const Ice::ConnectionPtr&);
#endif
void run();
static void terminate();
static bool isDispatcherThread();
private:
static IceUtil::Handle<Dispatcher> _instance;
#ifdef ICE_CPP11_MAPPING
std::deque<std::shared_ptr<DispatcherCall>> _calls;
#else
std::deque<Ice::DispatcherCallPtr> _calls;
#endif
bool _terminated;
};
#endif
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