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// **********************************************************************
//
// Copyright (c) 2003-2017 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Dispatcher.h>
#include <TestCommon.h>
using namespace std;
IceUtil::Handle<Dispatcher> Dispatcher::_instance;
Dispatcher::Dispatcher()
{
_instance = this;
_terminated = false;
__setNoDelete(true);
start();
__setNoDelete(false);
}
void
Dispatcher::terminate()
{
{
Lock sync(*_instance);
_instance->_terminated = true;
_instance->notify();
}
_instance->getThreadControl().join();
_instance = 0;
}
bool
Dispatcher::isDispatcherThread()
{
return IceUtil::ThreadControl() == _instance->getThreadControl();
}
#ifdef ICE_CPP11_MAPPING
void
Dispatcher::dispatch(const shared_ptr<DispatcherCall>& call, const shared_ptr<Ice::Connection>&)
#else
void
Dispatcher::dispatch(const Ice::DispatcherCallPtr& call, const Ice::ConnectionPtr&)
#endif
{
Lock sync(*this);
_calls.push_back(call);
if(_calls.size() == 1)
{
notify();
}
}
void
Dispatcher::run()
{
while(true)
{
#ifdef ICE_CPP11_MAPPING
shared_ptr<DispatcherCall> call;
#else
Ice::DispatcherCallPtr call;
#endif
{
Lock sync(*this);
while(!_terminated && _calls.empty())
{
wait();
}
if(!_calls.empty())
{
call = _calls.front();
_calls.pop_front();
}
else if(_terminated)
{
// Terminate only once all calls are dispatched.
return;
}
}
if(call)
{
try
{
call->run();
}
catch(...)
{
// Exceptions should never propagate here.
test(false);
}
}
}
}
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