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// **********************************************************************
//
// Copyright (c) 2003-2017 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <TestI.h>
#include <Ice/Ice.h>
using namespace std;
using namespace Ice;
void
BackgroundI::op(const Ice::Current& current)
{
_controller->checkCallPause(current);
}
void
BackgroundI::opWithPayload(const Ice::ByteSeq&, const Ice::Current& current)
{
_controller->checkCallPause(current);
}
void
BackgroundI::shutdown(const Ice::Current& current)
{
current.adapter->getCommunicator()->shutdown();
}
BackgroundI::BackgroundI(const BackgroundControllerIPtr& controller) :
_controller(controller)
{
}
void
BackgroundControllerI::pauseCall(const string& opName, const Ice::Current&)
{
Lock sync(*this);
_pausedCalls.insert(opName);
}
void
BackgroundControllerI::resumeCall(const string& opName, const Ice::Current&)
{
Lock sync(*this);
_pausedCalls.erase(opName);
notifyAll();
}
void
BackgroundControllerI::checkCallPause(const Ice::Current& current)
{
Lock sync(*this);
while(_pausedCalls.find(current.operation) != _pausedCalls.end())
{
wait();
}
}
void
BackgroundControllerI::holdAdapter(const Ice::Current&)
{
_adapter->hold();
}
void
BackgroundControllerI::resumeAdapter(const Ice::Current&)
{
_adapter->activate();
}
void
BackgroundControllerI::initializeSocketOperation(int status, const Ice::Current&)
{
_configuration->initializeSocketOperation(static_cast<IceInternal::SocketOperation>(status));
}
void
BackgroundControllerI::initializeException(bool enable, const Ice::Current&)
{
_configuration->initializeException(enable ? new Ice::SocketException(__FILE__, __LINE__) : 0);
}
void
BackgroundControllerI::readReady(bool enable, const Ice::Current&)
{
_configuration->readReady(enable);
}
void
BackgroundControllerI::readException(bool enable, const Ice::Current&)
{
_configuration->readException(enable ? new Ice::SocketException(__FILE__, __LINE__) : 0);
}
void
BackgroundControllerI::writeReady(bool enable, const Ice::Current&)
{
_configuration->writeReady(enable);
}
void
BackgroundControllerI::writeException(bool enable, const Ice::Current&)
{
_configuration->writeException(enable ? new Ice::SocketException(__FILE__, __LINE__) : 0);
}
void
BackgroundControllerI::buffered(bool enable, const Ice::Current&)
{
_configuration->buffered(enable);
}
BackgroundControllerI::BackgroundControllerI(const Ice::ObjectAdapterPtr& adapter,
const ConfigurationPtr& configuration) :
_adapter(adapter),
_configuration(configuration)
{
}
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