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// **********************************************************************
//
// Copyright (c) 2003-2017 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <TestCommon.h>
#include <CallbackI.h>
using namespace std;
using namespace Ice;
using namespace Test;
class CallbackServer : public Application
{
public:
virtual int run(int, char*[]);
};
int
main(int argc, char* argv[])
{
Ice::InitializationData initData = getTestInitData(argc, argv);
initData.properties->setProperty("Ice.Warn.Connections", "0");
initData.properties->setProperty("Ice.Warn.Dispatch", "0");
initData.properties->setProperty("Ice.ThreadPool.Server.Serialize", "1");
CallbackServer app;
return app.main(argc, argv, initData);
}
int
CallbackServer::run(int, char**)
{
communicator()->getProperties()->setProperty("CallbackAdapter.Endpoints", getTestEndpoint(communicator(), 0));
ObjectAdapterPtr adapter = communicator()->createObjectAdapter("CallbackAdapter");
adapter->add(new CallbackI(), Ice::stringToIdentity("c/callback"));
adapter->activate();
communicator()->waitForShutdown();
return EXIT_SUCCESS;
}
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