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// **********************************************************************
//
// Copyright (c) 2003-2018 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <IceUtil/ConsoleUtil.h>
#include <IceUtil/MutexPtrLock.h>
#include <IceUtil/Mutex.h>
using namespace IceUtilInternal;
using namespace std;
#if defined(_WIN32) && !defined(ICE_OS_UWP)
namespace
{
IceUtil::Mutex* consoleMutex = 0;
ConsoleUtil* consoleUtil = 0;
class Init
{
public:
Init()
{
consoleMutex = new IceUtil::Mutex;
}
~Init()
{
//
// We leak consoleUtil object to ensure that is available
// during static destruction.
//
//delete consoleUtil;
//consoleUtil = 0;
delete consoleMutex;
consoleMutex = 0;
}
};
Init init;
}
const ConsoleUtil&
IceUtilInternal::getConsoleUtil()
{
IceUtilInternal::MutexPtrLock<IceUtil::Mutex> sync(consoleMutex);
if(consoleUtil == 0)
{
consoleUtil = new ConsoleUtil();
}
return *consoleUtil;
}
ConsoleOut IceUtilInternal::consoleOut;
ConsoleErr IceUtilInternal::consoleErr;
ConsoleUtil::ConsoleUtil() :
_converter(IceUtil::getProcessStringConverter()),
_consoleConverter(IceUtil::createWindowsStringConverter(GetConsoleOutputCP()))
{
}
string
ConsoleUtil::toConsoleEncoding(const string& message) const
{
try
{
// Convert message to UTF-8
string u8s = nativeToUTF8(message, _converter);
// Then from UTF-8 to console CP
string consoleString;
_consoleConverter->fromUTF8(reinterpret_cast<const IceUtil::Byte* > (u8s.data()),
reinterpret_cast<const IceUtil::Byte*>(u8s.data() + u8s.size()),
consoleString);
return consoleString;
}
catch(const IceUtil::IllegalConversionException&)
{
//
// If there is a problem with the encoding conversions we just
// return the original message without encoding conversions.
//
return message;
}
}
void
ConsoleUtil::output(const string& message) const
{
//
// Use fprintf_s to avoid encoding conversion when stderr is connected
// to Windows console.
//
fprintf_s(stdout, "%s", toConsoleEncoding(message).c_str());
}
void
ConsoleUtil::error(const string& message) const
{
//
// Use fprintf_s to avoid encoding conversion when stderr is connected
// to Windows console.
//
fprintf_s(stderr, "%s", toConsoleEncoding(message).c_str());
}
ConsoleOut&
IceUtilInternal::endl(ConsoleOut& out)
{
fprintf_s(stdout, "\n");
fflush(stdout);
return out;
}
ConsoleOut&
IceUtilInternal::flush(ConsoleOut& out)
{
fflush(stdout);
return out;
}
ConsoleOut&
ConsoleOut::operator<<(ConsoleOut& (*pf)(ConsoleOut&))
{
pf(*this);
return *this;
}
ConsoleErr&
IceUtilInternal::endl(ConsoleErr& err)
{
fprintf_s(stderr, "\n");
fflush(stderr);
return err;
}
ConsoleErr&
IceUtilInternal::flush(ConsoleErr& err)
{
fflush(stderr);
return err;
}
ConsoleErr&
ConsoleErr::operator<<(ConsoleErr& (*pf)(ConsoleErr&))
{
pf(*this);
return *this;
}
#else
std::ostream& IceUtilInternal::consoleOut = cout;
std::ostream& IceUtilInternal::consoleErr = cerr;
#endif
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