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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef WEIGHTED_GRAPH_H
#define WEIGHTED_GRAPH_H
#include <IceUtil/Config.h>
#include <vector>
#include <list>
#include <map>
namespace IceStorm
{
//
// Forward declaration.
//
class SAXGraphHandler;
//
// A weighted graph. This class uses internally a vertex, adjacency
// matrix representation. Each vertex has a name. The [i,j] of the
// adjacency graph represents the the edge from _vertices[i] to
// _vertices[j].
//
class WeightedGraph
{
public:
WeightedGraph(bool = false);
~WeightedGraph();
//
// Parse the graph from the given XML file. Returns false in event
// of a parse error.
//
bool parse(const std::string&);
//
// Compute a new adjacency matrix with the given cost.
//
void compute(std::vector<int>&, int);
//
// Render the edge table in ASCII format.
//
void dump(std::ostream&);
//
// Swap the adjacency matrix. This could be actual swap.
//
void swap(const std::vector<int>&);
//
// Get all the vertices.
//
std::vector<std::string> getVertices() const;
//
// Get the set of edges for a vertex. The return data is the name
// of the second vertex, and the cost.
//
std::vector<std::pair<std::string, int> > getEdgesFor(const std::string&) const;
private:
//
// Recursive function used in computation of new edge set.
//
void visit(unsigned int, int, std::list<std::pair<unsigned int, int> >&, int);
//
// Callbacks from parsing routines
//
void addVertex(const std::string&);
void addEdge(const std::string&, const std::string&, int);
void error();
//
// List of vertices.
//
std::vector<std::string> _vertices;
//
// Lookup table - maps from vertex name to vertex index.
//
std::map<std::string, int> _vlookup;
//
// The adjacency matrix. -1 indicates no edge, otherwise the value
// is the cost.
//
std::vector<int> _edges;
//
// Is the graph reflective? That is if there is edge (v1, v2,
// cost) then there is (v2, v1, cost).
//
bool _reflective;
int _error;
friend class SAXGraphHandler;
};
} // End namespace IceStorm
#endif
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