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// **********************************************************************
//
// Copyright (c) 2003-2006 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <IceStorm/QueuedProxy.h>
using namespace std;
IceStorm::QueuedProxy::QueuedProxy() :
_busy(false)
{
}
void
IceStorm::QueuedProxy::publish(const EventPtr& event)
{
IceUtil::Mutex::Lock sync(_mutex);
if(_exception.get())
{
_exception->ice_throw();
}
_events.push_back(event);
//
// If another thread is busy delivering events, then we
// have nothing left to do.
//
if(_busy)
{
return;
}
_busy = true;
try
{
while(!_events.empty())
{
//
// Get the current set of events, but release the lock before
// attempting to deliver the events. This allows other threads
// to add events in case we block (such as during connection
// establishment).
//
vector<EventPtr> v;
v.swap(_events);
sync.release();
//
// Deliver the events without holding the lock.
//
deliver(v);
//
// Reacquire the lock before we check the queue again.
//
sync.acquire();
}
_busy = false;
}
catch(const Ice::LocalException& ex)
{
assert(!sync.acquired());
sync.acquire();
_busy = false;
_exception.reset(dynamic_cast<Ice::LocalException*>(ex.ice_clone()));
throw;
}
}
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