1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
|
// **********************************************************************
//
// Copyright (c) 2003-2006 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <IceStorm/Flusher.h>
#include <IceStorm/Flushable.h>
#include <IceStorm/TraceLevels.h>
#include <IceUtil/Functional.h>
#include <Ice/Properties.h>
#include <Ice/LoggerUtil.h>
#include <Ice/Communicator.h>
#include <Ice/Outgoing.h> // COMPILERFIX: Required for VS2003 and VS2005 builds to work!
#include <algorithm>
using namespace IceStorm;
using namespace std;
FlusherThread::FlusherThread(const Ice::CommunicatorPtr& communicator, const TraceLevelsPtr& traceLevels) :
_communicator(communicator),
_traceLevels(traceLevels),
_destroy(false)
{
_flushTime = communicator->getProperties()->getPropertyAsIntWithDefault("IceStorm.Flush.Timeout", 1000);
if(_flushTime < 100)
{
_flushTime = 100; // Minimum of 100 ms
}
}
FlusherThread::~FlusherThread()
{
}
void
FlusherThread::run()
{
IceUtil::Monitor<IceUtil::Mutex>::Lock sync(*this);
while(!_destroy)
{
long tout = calcTimeout();
if(tout == 0)
{
wait();
}
else
{
timedWait(IceUtil::Time::milliSeconds(tout));
}
if(_destroy)
{
continue;
}
flushAll();
}
//
// We break a cycle by clearing the subscriber list.
//
_subscribers.clear();
}
void
FlusherThread::destroy()
{
IceUtil::Monitor<IceUtil::Mutex>::Lock sync(*this);
_destroy = true;
notify();
}
//
// It would be possible to write add/remove in such a way as to
// avoid blocking while flushing by having a queue of actions
// which are only performed before flushing. For now, however,
// this issue is ignored.
//
void
FlusherThread::add(const FlushablePtr& subscriber)
{
IceUtil::Monitor<IceUtil::Mutex>::Lock sync(*this);
bool isEmpty = _subscribers.empty();
_subscribers.push_back(subscriber);
//
// If the set of subscribers was previously empty then wake up
// the flushing thread since it will be waiting indefinitely
//
if(isEmpty)
{
notify();
}
}
void
FlusherThread::remove(const FlushablePtr& subscriber)
{
IceUtil::Monitor<IceUtil::Mutex>::Lock sync(*this);
_subscribers.remove(subscriber);
}
void
FlusherThread::flushAll()
{
// This is always called with the monitor locked
//IceUtil::Monitor<IceUtil::Mutex>::Lock sync(*this);
// remove_if doesn't work with handle types. remove_if also
// isn't present in the STLport implementation
//
// _subscribers.remove_if(IceUtil::constMemFun(&Flushable::inactive));
//
_subscribers.erase(remove_if(_subscribers.begin(), _subscribers.end(),
IceUtil::constMemFun(&Flushable::inactive)), _subscribers.end());
_communicator->flushBatchRequests();
//
// Trace after the flush so that the correct number of objects
// are displayed
//
if(_traceLevels->flush > 0)
{
Ice::Trace out(_traceLevels->logger, _traceLevels->flushCat);
out << _subscribers.size() << " object(s)";
}
}
long
FlusherThread::calcTimeout()
{
return (_subscribers.empty()) ? 0 : _flushTime;
}
Flusher::Flusher(const Ice::CommunicatorPtr& communicator, const TraceLevelsPtr& traceLevels)
{
_thread = new FlusherThread(communicator, traceLevels);
_thread->start();
}
Flusher::~Flusher()
{
}
void
Flusher::add(const FlushablePtr& subscriber)
{
_thread->add(subscriber);
}
void
Flusher::remove(const FlushablePtr& subscriber)
{
_thread->remove(subscriber);
}
void
Flusher::stopFlushing()
{
_thread->destroy();
_thread->getThreadControl().join();
}
|