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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <IceUtil/Thread.h>
#include <IceUtil/Monitor.h>
#include <Ice/Ice.h>
#include <Ice/Functional.h>
#include <IceStorm/Flushable.h>
#include <IceStorm/TraceLevels.h>
#include <IceStorm/Flusher.h>
#include <algorithm>
#include <list>
using namespace IceStorm;
using namespace std;
namespace IceStorm
{
typedef std::list<FlushablePtr> FlushableList;
class FlusherThread : public IceUtil::Thread, public IceUtil::Monitor<IceUtil::Mutex>
{
public:
FlusherThread(const Ice::CommunicatorPtr& communicator, const TraceLevelsPtr& traceLevels) :
_traceLevels(traceLevels),
_destroy(false)
{
_flushTime = atoi(communicator->getProperties()->
getPropertyWithDefault("IceStorm.Flush.Timeout", "1000").c_str());
if (_flushTime < 100)
{
_flushTime = 100; // Minimum of 100 ms
}
}
~FlusherThread()
{
}
virtual void
run()
{
IceUtil::Monitor<IceUtil::Mutex>::Lock sync(*this);
while (!_destroy)
{
long tout = calcTimeout();
if (tout == 0)
{
wait();
}
else
{
timedwait(tout);
}
if (_destroy)
{
continue;
}
flushAll();
}
}
void
destroy()
{
IceUtil::Monitor<IceUtil::Mutex>::Lock sync(*this);
_destroy = true;
notify();
}
//
// It would be possible to write add/remove in such a way as to
// avoid blocking while flushing by having a queue of actions
// which are only performed before flushing. For now, however,
// this issue is ignored.
//
void
add(const FlushablePtr& subscriber)
{
IceUtil::Monitor<IceUtil::Mutex>::Lock sync(*this);
bool isEmpty = _subscribers.empty();
_subscribers.push_back(subscriber);
//
// If the set of subscribers was previously empty then wake up
// the flushing thread since it will be waiting indefinitely
//
if (isEmpty)
{
notify();
}
}
void
remove(const FlushablePtr& subscriber)
{
IceUtil::Monitor<IceUtil::Mutex>::Lock sync(*this);
_subscribers.remove(subscriber);
}
private:
void
flushAll()
{
// This is always called with the monitor locked
//IceUtil::Monitor<IceUtil::Mutex>::Lock sync(*this);
//
// remove_if doesn't work with handle types. remove_if also
// isn't present in the STLport implementation
//
// _subscribers.remove_if(IceUtil::constMemFun(&Flushable::inactive));
//
_subscribers.erase(remove_if(_subscribers.begin(), _subscribers.end(),
IceUtil::constMemFun(&Flushable::inactive)), _subscribers.end());
for_each(_subscribers.begin(), _subscribers.end(), IceUtil::voidMemFun(&Flushable::flush));
//
// Trace after the flush so that the correct number of objects
// are displayed
//
if (_traceLevels->flush > 0)
{
Ice::Trace out(_traceLevels->logger, _traceLevels->flushCat);
out << _subscribers.size() << " object(s)";
}
}
long
calcTimeout()
{
return (_subscribers.empty()) ? 0 : _flushTime;
}
TraceLevelsPtr _traceLevels;
FlushableList _subscribers;
bool _destroy;
long _flushTime;
};
} // End namespace IceStorm
Flusher::Flusher(const Ice::CommunicatorPtr& communicator, const TraceLevelsPtr& traceLevels)
{
_thread = new FlusherThread(communicator, traceLevels);
_thread->start();
}
Flusher::~Flusher()
{
_thread->destroy();
_thread->getThreadControl().join();
}
void
Flusher::add(const FlushablePtr& subscriber)
{
_thread->add(subscriber);
}
void
Flusher::remove(const FlushablePtr& subscriber)
{
_thread->remove(subscriber);
}
void
Flusher::stopFlushing()
{
_thread->destroy();
}
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