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// **********************************************************************
//
// Copyright (c) 2003-2014 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_SSL_SCHANNELTRANSCEIVER_I_H
#define ICE_SSL_SCHANNELTRANSCEIVER_I_H
#include <IceSSL/Config.h>
#include <IceSSL/InstanceF.h>
#include <IceSSL/Plugin.h>
#include <IceSSL/SSLEngineF.h>
#include <Ice/Transceiver.h>
#include <Ice/Network.h>
#include <Ice/Buffer.h>
#include <Ice/StreamSocket.h>
#ifdef ICE_USE_SCHANNEL
#ifdef SECURITY_WIN32
# undef SECURITY_WIN32
#endif
#ifdef SECURITY_KERNEL
# undef SECURITY_KERNEL
#endif
#define SECURITY_WIN32 1
#include <security.h>
#include <sspi.h>
#include <schannel.h>
#undef SECURITY_WIN32
namespace IceSSL
{
class ConnectorI;
class AcceptorI;
class TransceiverI : public IceInternal::Transceiver
{
public:
virtual IceInternal::NativeInfoPtr getNativeInfo();
virtual IceInternal::SocketOperation initialize(IceInternal::Buffer&, IceInternal::Buffer&, bool&);
virtual IceInternal::SocketOperation closing(bool, const Ice::LocalException&);
virtual void close();
virtual IceInternal::SocketOperation write(IceInternal::Buffer&);
virtual IceInternal::SocketOperation read(IceInternal::Buffer&, bool&);
#ifdef ICE_USE_IOCP
virtual bool startWrite(IceInternal::Buffer&);
virtual void finishWrite(IceInternal::Buffer&);
virtual void startRead(IceInternal::Buffer&);
virtual void finishRead(IceInternal::Buffer&, bool&);
#endif
virtual std::string protocol() const;
virtual std::string toString() const;
virtual std::string toDetailedString() const;
virtual Ice::ConnectionInfoPtr getInfo() const;
virtual void checkSendSize(const IceInternal::Buffer&, size_t);
private:
TransceiverI(const InstancePtr&, const IceInternal::StreamSocketPtr&, const std::string&, const std::string&);
virtual ~TransceiverI();
virtual NativeConnectionInfoPtr getNativeConnectionInfo() const;
IceInternal::SocketOperation sslHandshake();
size_t decryptMessage(IceInternal::Buffer&);
size_t encryptMessage(IceInternal::Buffer&);
bool writeRaw(IceInternal::Buffer&);
bool readRaw(IceInternal::Buffer&);
friend class ConnectorI;
friend class AcceptorI;
enum State
{
StateHandshakeNotStarted,
StateHandshakeReadContinue,
StateHandshakeWriteContinue,
StateHandshakeComplete
};
const InstancePtr _instance;
const SChannelEnginePtr _engine;
const std::string _host;
const std::string _adapterName;
const bool _incoming;
const IceInternal::StreamSocketPtr _stream;
State _state;
//
// Buffered encrypted data that has not been written.
//
IceInternal::Buffer _writeBuffer;
size_t _bufferedW;
//
// Buffered data that has not been decrypted.
//
IceInternal::Buffer _readBuffer;
//
// Buffered data that was decrypted but not yet processed.
//
IceInternal::Buffer _readUnprocessed;
CtxtHandle _ssl;
bool _sslInitialized;
CredHandle _credentials;
bool _credentialsInitialized;
SecPkgContext_StreamSizes _sizes;
};
typedef IceUtil::Handle<TransceiverI> TransceiverIPtr;
}
#endif
#endif
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