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// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_SSL_ENDPOINT_I_H
#define ICE_SSL_ENDPOINT_I_H
#include <Ice/EndpointI.h>
#include <Ice/EndpointFactory.h>
#include <IceSSL/InstanceF.h>
namespace IceSSL
{
const Ice::Short EndpointType = 2;
class EndpointI : public IceInternal::EndpointI
{
public:
EndpointI(const InstancePtr&, const std::string&, Ice::Int, Ice::Int, const std::string&, bool);
EndpointI(const InstancePtr&, const std::string&, bool);
EndpointI(const InstancePtr&, IceInternal::BasicStream*);
virtual void streamWrite(IceInternal::BasicStream*) const;
virtual std::string toString() const;
virtual Ice::Short type() const;
virtual Ice::Int timeout() const;
virtual IceInternal::EndpointIPtr timeout(Ice::Int) const;
virtual IceInternal::EndpointIPtr connectionId(const ::std::string&) const;
virtual bool compress() const;
virtual IceInternal::EndpointIPtr compress(bool) const;
virtual bool datagram() const;
virtual bool secure() const;
virtual bool unknown() const;
virtual IceInternal::TransceiverPtr transceiver(IceInternal::EndpointIPtr&) const;
virtual std::vector<IceInternal::ConnectorPtr> connectors() const;
virtual IceInternal::AcceptorPtr acceptor(IceInternal::EndpointIPtr&, const std::string&) const;
virtual std::vector<IceInternal::EndpointIPtr> expand() const;
virtual bool equivalent(const IceInternal::ConnectorPtr&) const;
virtual bool operator==(const IceInternal::EndpointI&) const;
virtual bool operator!=(const IceInternal::EndpointI&) const;
virtual bool operator<(const IceInternal::EndpointI&) const;
private:
#if defined(__SUNPRO_CC)
//
// COMPILERFIX: prevent the compiler from emitting a warning about
// hidding these operators.
//
using LocalObject::operator==;
using LocalObject::operator<;
#endif
//
// All members are const, because endpoints are immutable.
//
const InstancePtr _instance;
const std::string _host;
const Ice::Int _port;
const Ice::Int _timeout;
const std::string _connectionId;
const bool _compress;
};
class EndpointFactoryI : public IceInternal::EndpointFactory
{
public:
virtual ~EndpointFactoryI();
virtual Ice::Short type() const;
virtual std::string protocol() const;
virtual IceInternal::EndpointIPtr create(const std::string&, bool) const;
virtual IceInternal::EndpointIPtr read(IceInternal::BasicStream*) const;
virtual void destroy();
private:
EndpointFactoryI(const InstancePtr&);
friend class Instance;
InstancePtr _instance;
};
}
#endif
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