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// **********************************************************************
//
// Copyright (c) 2003
// ZeroC, Inc.
// Billerica, MA, USA
//
// All Rights Reserved.
//
// Ice is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License version 2 as published by
// the Free Software Foundation.
//
// **********************************************************************
#ifndef ICE_PACK_WAIT_QUEUE_H
#define ICE_PACK_WAIT_QUEUE_H
#include <IceUtil/Thread.h>
#include <list>
namespace IcePack
{
class WaitItem : public ::IceUtil::SimpleShared
{
public:
WaitItem(const Ice::ObjectPtr&);
virtual ~WaitItem();
virtual void execute() = 0;
virtual void expired(bool) = 0;
bool isWaitingOn(const Ice::ObjectPtr& obj) { return obj == _object; }
const IceUtil::Time& getExpirationTime();
void setExpirationTime(const IceUtil::Time&);
private:
Ice::ObjectPtr _object;
IceUtil::Time _expiration;
};
typedef IceUtil::Handle<WaitItem> WaitItemPtr;
class WaitQueue : public IceUtil::Thread, public IceUtil::Monitor< IceUtil::Mutex>
{
public:
WaitQueue();
virtual void run();
void destroy();
void add(const WaitItemPtr&, const IceUtil::Time&);
void notifyAllWaitingOn(const Ice::ObjectPtr&);
private:
std::list<WaitItemPtr> _waitQueue;
std::list<WaitItemPtr> _workQueue;
bool _destroyed;
};
typedef IceUtil::Handle<WaitQueue> WaitQueuePtr;
};
#endif
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