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// **********************************************************************
//
// Copyright (c) 2001
// ZeroC, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_PACK_SERVER_I_H
#define ICE_PACK_SERVER_I_H
#include <IceUtil/Mutex.h>
#include <Freeze/EvictorF.h>
#include <IcePack/Activator.h>
#include <IcePack/Internal.h>
namespace IcePack
{
class TraceLevels;
typedef IceUtil::Handle<TraceLevels> TraceLevelsPtr;
class ServerFactory;
typedef IceUtil::Handle<ServerFactory> ServerFactoryPtr;
class ServerI : public Server, public ::IceUtil::Monitor< ::IceUtil::Mutex>
{
public:
ServerI(const ServerFactoryPtr&, const TraceLevelsPtr&, const ActivatorPtr&, Ice::Int waitTime);
virtual ~ServerI();
virtual ServerDescription getServerDescription(const ::Ice::Current&);
virtual bool start(ServerActivation, const ::Ice::Current&);
virtual void stop(const ::Ice::Current&);
virtual void destroy(const ::Ice::Current&);
virtual void terminated(const ::Ice::Current&);
virtual ServerState getState(const ::Ice::Current&);
virtual Ice::Int getPid(const ::Ice::Current&);
virtual void setActivationMode(ServerActivation, const ::Ice::Current&);
virtual ServerActivation getActivationMode(const ::Ice::Current&);
private:
void stopInternal();
void setState(ServerState);
ServerFactoryPtr _factory;
TraceLevelsPtr _traceLevels;
ActivatorPtr _activator;
::Ice::Int _waitTime;
ServerState _state;
};
};
#endif
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