1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
// **********************************************************************
//
// Copyright (c) 2003 - 2004
// ZeroC, Inc.
// North Palm Beach, FL, USA
//
// All Rights Reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_PACK_SERVER_I_H
#define ICE_PACK_SERVER_I_H
#include <IceUtil/Mutex.h>
#include <Freeze/EvictorF.h>
#include <IcePack/Activator.h>
#include <IceUtil/AbstractMutex.h>
#include <IcePack/Internal.h>
namespace IcePack
{
class TraceLevels;
typedef IceUtil::Handle<TraceLevels> TraceLevelsPtr;
class ServerFactory;
typedef IceUtil::Handle<ServerFactory> ServerFactoryPtr;
class ServerI : public Server, public IceUtil::AbstractMutexI<IceUtil::Monitor<IceUtil::Mutex> >
{
public:
ServerI(const ServerFactoryPtr&, const TraceLevelsPtr&, const ActivatorPtr&, Ice::Int waitTime);
virtual ~ServerI();
virtual ServerDescription getServerDescription(const ::Ice::Current&);
virtual bool start(ServerActivation, const ::Ice::Current&);
virtual void stop(const ::Ice::Current&);
virtual void sendSignal(const std::string&, const ::Ice::Current&);
virtual void writeMessage(const std::string&, Ice::Int, const ::Ice::Current&);
virtual void destroy(const ::Ice::Current&);
virtual void terminated(const ::Ice::Current&);
virtual ServerState getState(const ::Ice::Current&);
virtual Ice::Int getPid(const ::Ice::Current&);
virtual void setActivationMode(ServerActivation, const ::Ice::Current&);
virtual ServerActivation getActivationMode(const ::Ice::Current&);
virtual void setProcess(const ::Ice::ProcessPrx&, const ::Ice::Current&);
virtual Ice::ProcessPrx getProcess(const ::Ice::Current&);
private:
void stopInternal();
void setState(ServerState);
ServerFactoryPtr _factory;
TraceLevelsPtr _traceLevels;
ActivatorPtr _activator;
::Ice::Int _waitTime;
ServerState _state;
::Ice::ProcessPrx _process;
};
}
#endif
|