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// **********************************************************************
//
// Copyright (c) 2003
// ZeroC, Inc.
// Billerica, MA, USA
//
// All Rights Reserved.
//
// Ice is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License version 2 as published by
// the Free Software Foundation.
//
// **********************************************************************
#ifndef ICE_PACK_SERVER_FACTORY_H
#define ICE_PACK_SERVER_FACTORY_H
#include <IcePack/Internal.h>
#include <IcePack/Activator.h>
#include <IcePack/WaitQueue.h>
namespace IcePack
{
class TraceLevels;
typedef IceUtil::Handle<TraceLevels> TraceLevelsPtr;
class ServerFactory : public Ice::ObjectFactory
{
public:
ServerFactory(const Ice::ObjectAdapterPtr&, const TraceLevelsPtr&, const Freeze::DBEnvironmentPtr&,
const ActivatorPtr&, const WaitQueuePtr&);
//
// Ice::ObjectFactory method implementation.
//
virtual Ice::ObjectPtr create(const std::string&);
virtual void destroy();
ServerPrx createServerAndAdapters(const ServerDescription&, const std::vector<std::string>&,
std::map<std::string, ServerAdapterPrx>&);
const WaitQueuePtr& getWaitQueue() const;
private:
friend class ServerI;
friend class ServerAdapterI;
ServerAdapterPrx createServerAdapter(const std::string& name, const ServerPrx& server);
void destroy(const ServerPtr&, const Ice::Identity&);
void destroy(const ServerAdapterPtr&, const Ice::Identity&);
Ice::ObjectAdapterPtr _adapter;
TraceLevelsPtr _traceLevels;
ActivatorPtr _activator;
WaitQueuePtr _waitQueue;
Freeze::EvictorPtr _serverEvictor;
Freeze::EvictorPtr _serverAdapterEvictor;
Ice::Int _waitTime;
};
typedef ::IceUtil::Handle< ServerFactory> ServerFactoryPtr;
};
#endif
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