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// **********************************************************************
//
// Copyright (c) 2003-2004 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_PACK_SERVER_FACTORY_H
#define ICE_PACK_SERVER_FACTORY_H
#include <IcePack/Internal.h>
#include <IcePack/Activator.h>
#include <IcePack/WaitQueue.h>
#include <Freeze/Evictor.h>
namespace IcePack
{
class TraceLevels;
typedef IceUtil::Handle<TraceLevels> TraceLevelsPtr;
class ServerFactory : public Ice::ObjectFactory
{
public:
ServerFactory(const Ice::ObjectAdapterPtr&,
const TraceLevelsPtr&,
const std::string&,
const ActivatorPtr&,
const WaitQueuePtr&);
//
// Ice::ObjectFactory method implementation.
//
virtual Ice::ObjectPtr create(const std::string&);
virtual void destroy();
void checkConsistency();
ServerPrx createServer(const std::string&, const ServerDescriptorPtr&);
ServerAdapterPrx createServerAdapter(const std::string& name, const ServerPrx& server);
const WaitQueuePtr& getWaitQueue() const;
const Freeze::EvictorPtr& getServerEvictor() const;
const Freeze::EvictorPtr& getServerAdapterEvictor() const;
private:
friend class ServerI;
friend class ServerAdapterI;
void destroy(const ServerPtr&, const Ice::Identity&);
void destroy(const ServerAdapterPtr&, const Ice::Identity&);
Ice::ObjectAdapterPtr _adapter;
TraceLevelsPtr _traceLevels;
ActivatorPtr _activator;
WaitQueuePtr _waitQueue;
Freeze::EvictorPtr _serverEvictor;
Freeze::EvictorPtr _serverAdapterEvictor;
Ice::Int _waitTime;
std::string _serversDir;
};
typedef ::IceUtil::Handle< ServerFactory> ServerFactoryPtr;
}
#endif
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