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// **********************************************************************
//
// Copyright (c) 2003-2005 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_PACK_NODE_I_H
#define ICE_PACK_NODE_I_H
#include <IcePack/Internal.h>
namespace IcePack
{
class Activator;
typedef IceUtil::Handle<Activator> ActivatorPtr;
class ServerFactory;
typedef IceUtil::Handle<ServerFactory> ServerFactoryPtr;
class NodeI : public Node
{
public:
NodeI(const ActivatorPtr&, const std::string&, const ServerFactoryPtr&,
const Ice::CommunicatorPtr&, const Ice::PropertiesPtr&);
virtual ServerPrx createServer(const std::string&, const ServerDescriptorPtr&, const Ice::Current&) const;
virtual ServerAdapterPrx createServerAdapter(const ServerPrx&, const std::string&, const Ice::Current&) const;
virtual std::string createTmpDir(const Ice::Current&) const;
virtual void destroyTmpDir(const std::string&, const Ice::Current&) const;
virtual std::string getName(const Ice::Current&) const;
virtual std::string getHostname(const Ice::Current&) const;
virtual void shutdown(const Ice::Current&) const;
private:
const ActivatorPtr _activator;
const std::string _name;
const std::string _hostname;
const ServerFactoryPtr _factory;
std::string _tmpDir;
};
}
#endif
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