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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/Ice.h>
#include <IcePack/NodeI.h>
using namespace std;
using namespace IcePack;
IcePack::NodeI::NodeI(const ActivatorPtr& activator, const string& name, const ServerDeployerPrx& deployer) :
_activator(activator),
_name(name),
_deployer(deployer)
{
}
std::string
IcePack::NodeI::getName(const Ice::Current&) const
{
return _name;
}
ServerDeployerPrx
IcePack::NodeI::getServerDeployer(const Ice::Current&) const
{
return _deployer;
}
void
IcePack::NodeI::shutdown(const Ice::Current&) const
{
return _activator->shutdown();
}
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