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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/Ice.h>
#include <IcePack/LocatorI.h>
using namespace std;
using namespace IcePack;
IcePack::LocatorI::LocatorI(const AdapterRegistryPtr& adapterRegistry,
const Ice::LocatorRegistryPrx& locatorRegistry) :
_adapterRegistry(adapterRegistry),
_locatorRegistry(locatorRegistry)
{
}
Ice::ObjectPrx
IcePack::LocatorI::findAdapterByName(const string& name, const Ice::Current&) const
{
//
// TODO: I think will need to do something more sensible in cases
// where the adapter is found but the adapter proxy is null
// (possibly because the server activation failed or timed out) or
// if the adapter object isn't reachable (possibly because the
// IcePack node is down or unreachable). Right now the Ice cleint
// will always throw a NoEndpointException because we return a
// null proxy here...
//
try
{
return _adapterRegistry->findByName(name)->getDirectProxy(true);
}
catch(const AdapterNotExistException&)
{
}
catch(const Ice::ObjectNotExistException&)
{
//
// Expected if the adapter is destroyed.
//
}
catch(const Ice::NoEndpointException&)
{
//
// This could be because we can't locate the IcePack node
// adapter. IcePack server adapter proxy are not direct proxy.
//
}
catch(const Ice::LocalException&)
{
//
// Expected if we couldn't contact the adapter object
// (possibly because the IcePack node is down).
//
}
return 0;
}
Ice::LocatorRegistryPrx
IcePack::LocatorI::getRegistry(const Ice::Current&) const
{
return _locatorRegistry;
}
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