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// **********************************************************************
//
// Copyright (c) 2003-2004 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_PACK_SERVICE_BUILDER_H
#define ICE_PACK_SERVICE_BUILDER_H
#include <IcePack/ComponentBuilder.h>
#include <IcePack/Internal.h>
namespace IcePack
{
class ApplicationBuilder : public ComponentBuilder
{
public:
ApplicationBuilder(const Ice::CommunicatorPtr&, const NodeRegistryPtr&, const std::vector<std::string>&);
using ComponentBuilder::parse;
void parse(const std::string&);
void addServer(const std::string&, const std::string&, const std::string&, const std::string&, const std::string&,
const std::string&);
void setBaseDir(const std::string&);
private:
NodeRegistryPtr _nodeRegistry;
};
}
#endif
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