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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/Ice.h>
#include <IcePack/AdminI.h>
using namespace std;
using namespace Ice;
using namespace IcePack;
IcePack::AdminI::AdminI(const CommunicatorPtr& communicator) :
_communicator(communicator)
{
}
void
IcePack::AdminI::add(const ServerDescription& desc)
{
JTCSyncT<JTCMutex> sync(*this);
if (desc.object)
{
_serverDescriptions[desc.object->_getIdentity()] = desc;
}
}
void
IcePack::AdminI::remove(const string& ident)
{
JTCSyncT<JTCMutex> sync(*this);
_serverDescriptions.erase(ident);
}
ServerDescription
IcePack::AdminI::find(const string& ident)
{
JTCSyncT<JTCMutex> sync(*this);
ServerDescriptions::iterator p = _serverDescriptions.find(ident);
if (p != _serverDescriptions.end())
{
return p->second;
}
else
{
return ServerDescription();
}
}
ServerDescriptions
IcePack::AdminI::getAll()
{
return _serverDescriptions;
}
void
IcePack::AdminI::shutdown()
{
_communicator->shutdown();
}
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