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// **********************************************************************
//
// Copyright (c) 2001
// ZeroC, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_PACK_ACTIVATOR_H
#define ICE_PACK_ACTIVATOR_H
#include <IceUtil/Thread.h>
#include <IcePack/Activator.h>
#include <IcePack/Internal.h>
namespace IcePack
{
class TraceLevels;
typedef IceUtil::Handle<TraceLevels> TraceLevelsPtr;
class ActivatorI : public Activator, public IceUtil::Monitor< IceUtil::Mutex>
{
public:
ActivatorI(const TraceLevelsPtr&, const Ice::PropertiesPtr&);
virtual ~ActivatorI();
virtual bool activate(const ::IcePack::ServerPtr&);
virtual void deactivate(const ::IcePack::ServerPtr&);
virtual void kill(const ::IcePack::ServerPtr&);
virtual Ice::Int getServerPid(const ::IcePack::ServerPtr&);
virtual void start();
virtual void waitForShutdown();
virtual void shutdown();
virtual void destroy();
void runTerminationListener();
private:
void deactivateAll();
void terminationListener();
bool clearInterrupt();
void setInterrupt(char);
struct Process
{
pid_t pid;
int fd;
ServerPtr server;
};
TraceLevelsPtr _traceLevels;
Ice::PropertiesPtr _properties;
std::vector<Process> _processes;
bool _deactivating;
int _fdIntrRead;
int _fdIntrWrite;
IceUtil::ThreadPtr _thread;
};
}
#endif
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