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// **********************************************************************
//
// Copyright (c) 2003-2006 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <IcePatch2/Util.h>
#include <IceGrid/Util.h>
#include <IceGrid/Admin.h>
#include <fstream>
using namespace std;
using namespace IceGrid;
string
IceGrid::toString(const vector<string>& v, const string& sep)
{
ostringstream os;
Ice::StringSeq::const_iterator p = v.begin();
while(p != v.end())
{
os << *p;
++p;
if(p != v.end())
{
os << sep;
}
}
return os.str();
}
string
IceGrid::toString(const Ice::Exception& exception)
{
std::ostringstream os;
try
{
exception.ice_throw();
}
catch(const NodeUnreachableException& ex)
{
os << ex << ":";
os << "\nnode: " << ex.name;
os << "\nreason: " << ex.reason;
}
catch(const DeploymentException& ex)
{
os << ex << ":";
os << "\nreason: " << ex.reason;
}
catch(const Ice::Exception& ex)
{
os << ex;
}
return os.str();
}
string
IceGrid::getProperty(const PropertyDescriptorSeq& properties, const string& name, const string& def)
{
for(PropertyDescriptorSeq::const_iterator q = properties.begin(); q != properties.end(); ++q)
{
if(q->name == name)
{
return q->value;
}
}
return def;
}
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