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// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_GRID_SESSIONSERVANTLOCATOR_H
#define ICE_GRID_SESSIONSERVANTLOCATOR_H
#include <IceUtil/Mutex.h>
#include <Ice/ServantLocator.h>
namespace IceGrid
{
class SessionServantLocatorI : public Ice::ServantLocator, public IceUtil::Mutex
{
public:
SessionServantLocatorI(const Ice::ObjectAdapterPtr&, const std::string&);
Ice::ObjectPtr locate(const Ice::Current&, Ice::LocalObjectPtr&);
void finished(const Ice::Current&, const Ice::ObjectPtr&, const Ice::LocalObjectPtr&);
void deactivate(const std::string&);
Ice::ObjectPrx add(const Ice::ObjectPtr&, const Ice::ConnectionPtr&);
void remove(const Ice::Identity&);
private:
struct SessionServant
{
SessionServant(const Ice::ObjectPtr& s, const Ice::ConnectionPtr& con) : servant(s), connection(con) { }
const Ice::ObjectPtr servant;
const Ice::ConnectionPtr connection;
};
const Ice::ObjectAdapterPtr _adapter;
const std::string _instanceName;
std::map<Ice::Identity, SessionServant> _servants;
};
typedef IceUtil::Handle<SessionServantLocatorI> SessionServantLocatorIPtr;
};
#endif
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