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// **********************************************************************
//
// Copyright (c) 2003-2006 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICEGRID_SESSIONI_H
#define ICEGRID_SESSIONI_H
#include <IceUtil/Mutex.h>
#include <IceGrid/Session.h>
#include <IceGrid/ReapThread.h>
namespace IceGrid
{
class Database;
typedef IceUtil::Handle<Database> DatabasePtr;
class TraceLevels;
typedef IceUtil::Handle<TraceLevels> TraceLevelsPtr;
class AllocationRequest;
typedef IceUtil::Handle<AllocationRequest> AllocationRequestPtr;
class Allocatable;
typedef IceUtil::Handle<Allocatable> AllocatablePtr;
class WaitQueue;
typedef IceUtil::Handle<WaitQueue> WaitQueuePtr;
class SessionI;
typedef IceUtil::Handle<SessionI> SessionIPtr;
class SessionReapable : public Reapable
{
public:
SessionReapable(const SessionIPtr&, const SessionPrx&);
virtual ~SessionReapable();
virtual IceUtil::Time timestamp() const;
virtual void destroy();
private:
const SessionIPtr _session;
const SessionPrx _proxy;
};
class SessionI : virtual public Session, public IceUtil::Mutex
{
public:
virtual ~SessionI();
virtual void keepAlive(const Ice::Current&);
virtual int getTimeout(const Ice::Current&) const;
virtual QueryPrx getQuery(const Ice::Current&) const;
virtual Ice::LocatorPrx getLocator(const Ice::Current&) const;
virtual void allocateObject_async(const AMD_Session_allocateObjectPtr&, const Ice::ObjectPrx&,const Ice::Current&);
virtual void releaseObject(const Ice::ObjectPrx&, const Ice::Current&);
virtual void setAllocationTimeout(int, const Ice::Current&);
virtual void destroy(const Ice::Current&);
IceUtil::Time timestamp() const;
int getAllocationTimeout() const;
const WaitQueuePtr& getWaitQueue() const { return _waitQueue; }
const std::string& getUserId() const { return _userId; }
void addAllocationRequest(const AllocationRequestPtr&);
void removeAllocationRequest(const AllocationRequestPtr&);
void addAllocation(const AllocatablePtr&);
void removeAllocation(const AllocatablePtr&);
protected:
SessionI(const std::string&, const std::string&, const DatabasePtr&, const Ice::ObjectAdapterPtr&,
const WaitQueuePtr&, const Ice::LocatorRegistryPrx&, int);
const std::string _userId;
const std::string _prefix;
const int _timeout;
const TraceLevelsPtr _traceLevels;
const DatabasePtr _database;
const WaitQueuePtr _waitQueue;
IceGrid::QueryPrx _query;
Ice::LocatorPrx _locator;
bool _destroyed;
IceUtil::Time _timestamp;
int _allocationTimeout;
std::set<AllocationRequestPtr> _requests;
std::set<AllocatablePtr> _allocations;
};
class ClientSessionI : public SessionI
{
public:
ClientSessionI(const std::string&, const DatabasePtr&, const Ice::ObjectAdapterPtr&, const WaitQueuePtr&,
const Ice::LocatorRegistryPrx&, int);
};
class ClientSessionManagerI : virtual public SessionManager
{
public:
ClientSessionManagerI(const DatabasePtr&, const ReapThreadPtr&, const WaitQueuePtr&,
const Ice::LocatorRegistryPrx&, int);
virtual Glacier2::SessionPrx create(const std::string&, const Glacier2::SessionControlPrx&, const Ice::Current&);
virtual SessionPrx createLocalSession(const std::string&, const Ice::Current&);
private:
const DatabasePtr _database;
const ReapThreadPtr _reaper;
const WaitQueuePtr _waitQueue;
const Ice::LocatorRegistryPrx _registry;
int _timeout;
};
};
#endif
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