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// **********************************************************************
//
// Copyright (c) 2003-present ZeroC, Inc. All rights reserved.
//
// **********************************************************************
#ifndef ICE_GRID_SERVER_ADAPTER_I_H
#define ICE_GRID_SERVER_ADAPTER_I_H
#include <IceUtil/Mutex.h>
#include <IceGrid/Internal.h>
namespace IceGrid
{
class NodeI;
typedef IceUtil::Handle<NodeI> NodeIPtr;
class ServerI;
class ServerAdapterI : public Adapter, public IceUtil::Mutex
{
public:
ServerAdapterI(const NodeIPtr&, ServerI*, const std::string&, const AdapterPrx&, const std::string&, bool);
virtual ~ServerAdapterI();
virtual void activate_async(const AMD_Adapter_activatePtr& cb, const Ice::Current&);
virtual Ice::ObjectPrx getDirectProxy(const Ice::Current&) const;
virtual void setDirectProxy(const ::Ice::ObjectPrx&, const ::Ice::Current&);
void destroy();
void updateEnabled();
void clear();
void activationFailed(const std::string&);
void activationCompleted();
AdapterPrx getProxy() const;
private:
const NodeIPtr _node;
const AdapterPrx _this;
const std::string _serverId;
const std::string _id;
const std::string _replicaId;
ServerI* _server;
Ice::ObjectPrx _proxy;
bool _enabled;
std::vector<AMD_Adapter_activatePtr> _activateCB;
bool _activateAfterDeactivating;
};
typedef IceUtil::Handle<ServerAdapterI> ServerAdapterIPtr;
}
#endif
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