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// **********************************************************************
//
// Copyright (c) 2003-2006 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_GRID_REPLICA_SESSION_MANAGER_H
#define ICE_GRID_REPLICA_SESSION_MANAGER_H
#include <IceUtil/Handle.h>
#include <IceUtil/Mutex.h>
#include <IceUtil/Monitor.h>
#include <IceUtil/Thread.h>
#include <IceGrid/Internal.h>
namespace IceGrid
{
class Database;
typedef IceUtil::Handle<Database> DatabasePtr;
class ReplicaSessionKeepAliveThread : public IceUtil::Thread, public IceUtil::Monitor<IceUtil::Mutex>
{
public:
ReplicaSessionKeepAliveThread(const std::string&, const InternalRegistryPrx&, const InternalRegistryPrx&,
const ReplicaInfo&, const DatabasePtr&);
virtual void run();
void waitForCreate();
void terminate();
private:
void keepAlive(const ReplicaSessionPrx&);
const std::string _name;
const InternalRegistryPrx _master;
const InternalRegistryPrx _replica;
const ReplicaInfo _info;
const DatabasePtr _database;
IceUtil::Time _timeout;
ReplicaSessionPrx _session;
bool _shutdown;
};
typedef IceUtil::Handle<ReplicaSessionKeepAliveThread> ReplicaSessionKeepAliveThreadPtr;
class ReplicaSessionManager
{
public:
ReplicaSessionManager();
void create(const std::string&,
const DatabasePtr&,
const InternalRegistryPrx&,
const Ice::ObjectAdapterPtr&,
const Ice::ObjectAdapterPtr&);
void destroy();
private:
ReplicaSessionKeepAliveThreadPtr _session;
};
}
#endif
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