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// **********************************************************************
//
// Copyright (c) 2003-2006 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_GRID_REGISTRYI_H
#define ICE_GRID_REGISTRYI_H
#include <IceGrid/Internal.h>
#include <IceStorm/Service.h>
namespace IceGrid
{
class Database;
typedef IceUtil::Handle<Database> DatabasePtr;
class ReapThread;
typedef IceUtil::Handle<ReapThread> ReapThreadPtr;
class RegistryI : public Registry
{
public:
RegistryI(const Ice::CommunicatorPtr&);
~RegistryI();
bool start(bool);
void stop();
virtual NodeSessionPrx registerNode(const std::string&, const NodePrx&, const NodeInfo&, NodeObserverPrx&,
const Ice::Current&);
virtual int getTimeout(const Ice::Current&) const;
virtual void shutdown(const Ice::Current& current);
virtual IceStorm::TopicManagerPrx getTopicManager();
private:
Ice::CommunicatorPtr _communicator;
DatabasePtr _database;
ReapThreadPtr _reaper;
ReapThreadPtr _adminReaper;
int _nodeSessionTimeout;
IceStorm::ServicePtr _iceStorm;
RegistryObserverPrx _registryObserver;
NodeObserverPrx _nodeObserver;
};
typedef IceUtil::Handle<RegistryI> RegistryIPtr;
}
#endif
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