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// **********************************************************************
//
// Copyright (c) 2003-2006 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************

#ifndef ICE_GRID_REGISTRYI_H
#define ICE_GRID_REGISTRYI_H

#include <IceGrid/Internal.h>
#include <IceStorm/Service.h>

namespace IceGrid
{

class Database;
typedef IceUtil::Handle<Database> DatabasePtr;

class ReapThread;
typedef IceUtil::Handle<ReapThread> ReapThreadPtr;    

class RegistryI : public Registry
{
public:

    RegistryI(const Ice::CommunicatorPtr&);
    ~RegistryI();

    bool start(bool);
    void stop();

    virtual NodeSessionPrx registerNode(const std::string&, const NodePrx&, const NodeInfo&, NodeObserverPrx&, 
					const Ice::Current&);
    virtual int getTimeout(const Ice::Current&) const;
    virtual void shutdown(const Ice::Current& current);

    virtual IceStorm::TopicManagerPrx getTopicManager();

private:

    Ice::CommunicatorPtr _communicator;
    DatabasePtr _database;
    ReapThreadPtr _reaper;
    ReapThreadPtr _adminReaper;
    int _nodeSessionTimeout;

    IceStorm::ServicePtr _iceStorm;
    RegistryObserverPrx _registryObserver;
    NodeObserverPrx _nodeObserver;
};
typedef IceUtil::Handle<RegistryI> RegistryIPtr;

}

#endif