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// **********************************************************************
//
// Copyright (c) 2003-2005 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICEGRID_REAPER_THREAD_H
#define ICEGRID_REAPER_THREAD_H
#include <IceUtil/Thread.h>
#include <Glacier2/SessionF.h>
#include <IceGrid/SessionI.h>
#include <list>
namespace IceGrid
{
class ReapThread : public IceUtil::Thread, public IceUtil::Monitor<IceUtil::Mutex>
{
public:
ReapThread(int);
virtual void run();
void terminate();
void add(const Glacier2::SessionPrx&, const SessionIPtr&);
private:
const IceUtil::Time _timeout;
bool _terminated;
std::list<std::pair<SessionIPtr, Glacier2::SessionPrx> > _sessions;
};
typedef IceUtil::Handle<ReapThread> ReapThreadPtr;
};
#endif
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