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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
#ifndef ICE_GRID_NODE_SESSION_MANAGER_H
#define ICE_GRID_NODE_SESSION_MANAGER_H
#include <IceGrid/SessionManager.h>
#include <IceGrid/Registry.h>
#include <IceGrid/Internal.h>
#include <set>
namespace IceGrid
{
class NodeI;
class NodeSessionManager;
class NodeSessionKeepAliveThread : public SessionKeepAliveThread<NodeSessionPrx>
{
public:
NodeSessionKeepAliveThread(const std::shared_ptr<InternalRegistryPrx>&, const std::shared_ptr<NodeI>&,
NodeSessionManager&);
virtual std::shared_ptr<NodeSessionPrx> createSession(std::shared_ptr<InternalRegistryPrx>&,
std::chrono::seconds&) override;
virtual void destroySession(const std::shared_ptr<NodeSessionPrx>&) override;
virtual bool keepAlive(const std::shared_ptr<NodeSessionPrx>&) override;
std::string getName() const { return "IceGrid session keepalive thread"; }
protected:
std::shared_ptr<NodeSessionPrx> createSessionImpl(const std::shared_ptr<InternalRegistryPrx>&,
std::chrono::seconds&);
const std::shared_ptr<NodeI> _node;
const std::string _replicaName;
NodeSessionManager& _manager;
};
class NodeSessionManager : public SessionManager
{
public:
NodeSessionManager(const std::shared_ptr<Ice::Communicator>&, const std::string&);
void create(const std::shared_ptr<NodeI>&);
void create(const std::shared_ptr<InternalRegistryPrx>&);
void activate();
bool isWaitingForCreate();
bool waitForCreate();
void terminate();
void destroy();
void replicaInit(const InternalRegistryPrxSeq&);
void replicaAdded(const std::shared_ptr<InternalRegistryPrx>&);
void replicaRemoved(const std::shared_ptr<InternalRegistryPrx>&);
std::shared_ptr<NodeSessionPrx> getMasterNodeSession() const { return _thread->getSession(); }
std::vector<std::shared_ptr<IceGrid::QueryPrx>> getQueryObjects() { return findAllQueryObjects(true); }
private:
std::shared_ptr<NodeSessionKeepAliveThread> addReplicaSession(const std::shared_ptr<InternalRegistryPrx>&);
void reapReplicas();
void syncServers(const std::shared_ptr<NodeSessionPrx>&);
bool isDestroyed()
{
std::lock_guard<std::mutex> lock(_mutex);
return _destroyed;
}
class Thread final : public NodeSessionKeepAliveThread
{
public:
Thread(NodeSessionManager& manager) : NodeSessionKeepAliveThread(manager._master, manager._node, manager)
{
}
std::shared_ptr<NodeSessionPrx>
createSession(std::shared_ptr<InternalRegistryPrx>& master, std::chrono::seconds& timeout) override
{
auto session = NodeSessionKeepAliveThread::createSession(master, timeout);
_manager.createdSession(session);
_manager.reapReplicas();
return session;
}
void
destroySession(const std::shared_ptr<NodeSessionPrx>& session) override
{
NodeSessionKeepAliveThread::destroySession(session);
_manager.reapReplicas();
}
bool
keepAlive(const std::shared_ptr<NodeSessionPrx>& session) override
{
bool alive = NodeSessionKeepAliveThread::keepAlive(session);
_manager.reapReplicas();
return alive;
}
};
friend class Thread;
void createdSession(const std::shared_ptr<NodeSessionPrx>&);
const std::shared_ptr<NodeI> _node;
std::shared_ptr<Thread> _thread;
bool _destroyed;
bool _activated;
using NodeSessionMap = std::map<Ice::Identity, std::shared_ptr<NodeSessionKeepAliveThread>>;
NodeSessionMap _sessions;
std::set<Ice::Identity> _replicas;
};
}
#endif
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