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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
#ifndef ICE_GRID_ADMIN_CALLBACK_ROUTER_H
#define ICE_GRID_ADMIN_CALLBACK_ROUTER_H
#include <Ice/Ice.h>
#include <IceUtil/IceUtil.h>
#include <map>
namespace IceGrid
{
//
// The AdminCallbackRouter routes callbacks from the servers, nodes etc. to the
// admin clients using the admin-client => registry connection.
//
class AdminCallbackRouter : public Ice::BlobjectArrayAsync
{
public:
void addMapping(const std::string&, const std::shared_ptr<Ice::Connection>&);
void removeMapping(const std::string&);
void ice_invokeAsync(std::pair<const Ice::Byte*, const Ice::Byte*>,
std::function<void(bool, const std::pair<const Ice::Byte*, const Ice::Byte*>&)>,
std::function<void(std::exception_ptr)>,
const Ice::Current& current) override;
private:
std::mutex _mutex;
std::map<std::string, std::shared_ptr<Ice::Connection>> _categoryToConnection;
};
}
#endif
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