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// **********************************************************************
//
// Copyright (c) 2003-2017 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Connection.h>
#include <Ice/ObjectAdapter.h>
#include <Ice/Service.h>
#include <Ice/UUID.h>
#include <IceUtil/Options.h>
using namespace std;
using namespace Ice;
namespace
{
//
// Represents a pending invocation.
//
class Invocation : public IceUtil::Shared
{
public:
Invocation(const AMD_Object_ice_invokePtr& cb) :
_cb(cb)
{
}
void success(bool ok, const pair<const Byte*, const Byte*>& results)
{
_cb->ice_response(ok, results);
}
void exception(const Exception& ex)
{
_cb->ice_exception(ex);
}
void sent(bool)
{
_cb->ice_response(true, vector<Byte>()); // For oneway invocations
}
private:
const AMD_Object_ice_invokePtr _cb;
};
typedef IceUtil::Handle<Invocation> InvocationPtr;
//
// Holds information about an incoming invocation that's been queued until an outgoing connection has
// been established.
//
struct QueuedInvocation : public IceUtil::Shared
{
//
// The pointers in paramData refer to the Ice marshaling buffer and won't remain valid after
// ice_invoke_async completes, so we have to make a copy of the parameter data.
//
QueuedInvocation(const AMD_Object_ice_invokePtr& c, const pair<const Byte*, const Byte*>& p, const Current& curr) :
cb(c), paramData(p.first, p.second), current(curr)
{
}
const AMD_Object_ice_invokePtr cb;
const vector<Byte> paramData;
const Current current;
};
typedef IceUtil::Handle<QueuedInvocation> QueuedInvocationPtr;
//
// Relays heartbeat messages.
//
class HeartbeatCallbackI : public HeartbeatCallback
{
public:
HeartbeatCallbackI(const ConnectionPtr&);
virtual void heartbeat(const ConnectionPtr&);
private:
const ConnectionPtr _connection;
};
class BridgeI;
typedef IceUtil::Handle<BridgeI> BridgeIPtr;
class BridgeConnection;
typedef IceUtil::Handle<BridgeConnection> BridgeConnectionPtr;
class CloseCallbackI : public CloseCallback
{
public:
CloseCallbackI(const BridgeIPtr&);
virtual void closed(const ConnectionPtr&);
private:
const BridgeIPtr _bridge;
};
class GetConnectionCallback : public IceUtil::Shared
{
public:
GetConnectionCallback(const BridgeIPtr&, const BridgeConnectionPtr&);
void success(const ConnectionPtr&);
void exception(const Exception&);
private:
const BridgeIPtr _bridge;
const BridgeConnectionPtr _bc;
};
//
// Allows the bridge to be used as an Ice router.
//
class RouterI : public Router
{
public:
virtual ObjectPrx getClientProxy(IceUtil::Optional<bool>& hasRoutingTable, const Current&) const
{
hasRoutingTable = false; // We don't maintain a routing table, no need to call addProxies on this impl.
return 0;
}
virtual ObjectPrx getServerProxy(const Current& current) const
{
//
// We return a non-nil dummy proxy here so that a client is able to configure its
// callback object adapter with a router proxy.
//
return current.adapter->getCommunicator()->stringToProxy("dummy");
}
virtual ObjectProxySeq addProxies(const ObjectProxySeq&, const Current&)
{
return ObjectProxySeq();
}
};
class FinderI : public RouterFinder
{
public:
FinderI(const RouterPrx& router) :
_router(router)
{
}
virtual RouterPrx getRouter(const Current&)
{
return _router;
}
private:
const RouterPrx _router;
};
//
// Represents a pair of bridged connections.
//
class BridgeConnection : public IceUtil::Shared
{
public:
BridgeConnection(const ObjectAdapterPtr&, const ObjectPrx&, const ConnectionPtr&);
void outgoingSuccess(const ConnectionPtr&);
void outgoingException(const Exception&);
void closed(const ConnectionPtr&);
void dispatch(const AMD_Object_ice_invokePtr&, const pair<const Byte*, const Byte*>&, const Current&);
private:
void send(const ConnectionPtr&,
const AMD_Object_ice_invokePtr&,
const pair<const Byte*, const Byte*>&,
const Current&);
const ObjectAdapterPtr _adapter;
const ObjectPrx _target;
const ConnectionPtr _incoming;
IceUtil::Mutex _lock;
ConnectionPtr _outgoing;
IceInternal::UniquePtr<Exception> _exception;
//
// We maintain our own queue for invocations that arrive on the incoming connection before the outgoing
// connection has been established. We don't want to forward these to proxies and let the proxies handle
// the queuing because then the invocations could be sent out of order (e.g., when invocations are split
// among twoway/oneway/datagram proxies).
//
vector<QueuedInvocationPtr> _queue;
};
//
// The main bridge servant.
//
class BridgeI : public Ice::BlobjectArrayAsync
{
public:
BridgeI(const ObjectAdapterPtr& adapter, const ObjectPrx& target);
virtual void ice_invoke_async(const AMD_Object_ice_invokePtr&,
const std::pair<const Byte*, const Byte*>&,
const Current&);
void closed(const ConnectionPtr&);
void outgoingSuccess(const BridgeConnectionPtr&, const ConnectionPtr&);
void outgoingException(const BridgeConnectionPtr&, const Exception&);
private:
const ObjectAdapterPtr _adapter;
const ObjectPrx _target;
IceUtil::Mutex _lock;
map<ConnectionPtr, BridgeConnectionPtr> _connections;
};
class BridgeService : public Service
{
public:
BridgeService();
protected:
virtual bool start(int, char*[], int&);
virtual bool stop();
virtual CommunicatorPtr initializeCommunicator(int&, char*[], const InitializationData&, int);
private:
void usage(const std::string&);
};
}
HeartbeatCallbackI::HeartbeatCallbackI(const ConnectionPtr& con) :
_connection(con)
{
}
void
HeartbeatCallbackI::heartbeat(const ConnectionPtr&)
{
//
// When a connection receives a heartbeat message, we send one over its corresponding connection.
//
try
{
_connection->begin_heartbeat();
}
catch(...)
{
}
}
CloseCallbackI::CloseCallbackI(const BridgeIPtr& bridge) :
_bridge(bridge)
{
}
void
CloseCallbackI::closed(const ConnectionPtr& con)
{
_bridge->closed(con);
}
GetConnectionCallback::GetConnectionCallback(const BridgeIPtr& bridge, const BridgeConnectionPtr& bc) :
_bridge(bridge), _bc(bc)
{
}
void
GetConnectionCallback::success(const ConnectionPtr& outgoing)
{
_bridge->outgoingSuccess(_bc, outgoing);
}
void
GetConnectionCallback::exception(const Exception& ex)
{
_bridge->outgoingException(_bc, ex);
}
BridgeConnection::BridgeConnection(const ObjectAdapterPtr& adapter, const ObjectPrx& target, const ConnectionPtr& inc) :
_adapter(adapter), _target(target), _incoming(inc)
{
}
void
BridgeConnection::outgoingSuccess(const ConnectionPtr& outgoing)
{
IceUtil::Mutex::Lock lock(_lock);
assert(!_outgoing && outgoing);
if(_exception)
{
//
// The incoming connection is already closed. There's no point in leaving the outgoing
// connection open.
//
outgoing->close(ICE_SCOPED_ENUM(ConnectionClose, Gracefully));
return;
}
_outgoing = outgoing;
//
// Register hearbeat callbacks on both connections.
//
_incoming->setHeartbeatCallback(new HeartbeatCallbackI(_outgoing));
_outgoing->setHeartbeatCallback(new HeartbeatCallbackI(_incoming));
//
// Configure the outgoing connection for bidirectional requests.
//
_outgoing->setAdapter(_adapter);
//
// Flush any queued invocations.
//
for(vector<QueuedInvocationPtr>::const_iterator p = _queue.begin(); p != _queue.end(); ++p)
{
pair<const Byte*, const Byte*> paramData(&(*p)->paramData[0], &(*p)->paramData[0] + (*p)->paramData.size());
send(outgoing, (*p)->cb, paramData, (*p)->current);
}
_queue.clear();
}
void
BridgeConnection::outgoingException(const Exception& ex)
{
IceUtil::Mutex::Lock lock(_lock);
if(_exception)
{
return;
}
_exception.reset(ex.ice_clone());
//
// The outgoing connection failed so we close the incoming connection. closed() will eventually
// be called for it when the connection's dispatch count reaches zero.
//
_incoming->close(ICE_SCOPED_ENUM(ConnectionClose, Gracefully));
//
// Complete the queued incoming invocations, otherwise the incoming connection will never
// complete its graceful closure. This is only necessary on the server side.
//
// The client will receive an UnknownLocalException whose reason member contains information
// about the failure.
//
for(vector<QueuedInvocationPtr>::iterator p = _queue.begin(); p != _queue.end(); ++p)
{
(*p)->cb->ice_exception(ex);
}
_queue.clear();
}
void
BridgeConnection::closed(const ConnectionPtr& con)
{
IceUtil::Mutex::Lock lock(_lock);
if(_exception)
{
return; // Nothing to do if the exception is already set, both connections have been closed already.
}
ConnectionPtr toBeClosed = con == _incoming ? _outgoing : _incoming;
try
{
con->throwException();
}
catch(const Ice::CloseConnectionException& ex)
{
_exception.reset(ex.ice_clone());
if(toBeClosed)
{
toBeClosed->close(ICE_SCOPED_ENUM(ConnectionClose, Gracefully));
}
}
catch(const Ice::Exception& ex)
{
_exception.reset(ex.ice_clone());
if(toBeClosed)
{
toBeClosed->close(ICE_SCOPED_ENUM(ConnectionClose, Forcefully));
}
}
//
// Even though the connection is already closed, we still need to "complete" the pending invocations so
// that the connection's dispatch count is updated correctly.
//
for(vector<QueuedInvocationPtr>::iterator p = _queue.begin(); p != _queue.end(); ++p)
{
(*p)->cb->ice_exception(*_exception.get());
}
_queue.clear();
}
void
BridgeConnection::dispatch(const AMD_Object_ice_invokePtr& cb, const pair<const Byte*, const Byte*>& paramData,
const Current& current)
{
//
// We've received an invocation, either from the client via the incoming connection, or from
// the server via the outgoing (bidirectional) connection. The current.con member tells us
// the connection over which the request arrived.
//
IceUtil::Mutex::Lock lock(_lock);
if(_exception)
{
cb->ice_exception(*_exception.get());
}
else if(!_outgoing)
{
//
// Queue the invocation until the outgoing connection is established.
//
assert(current.con == _incoming);
_queue.push_back(new QueuedInvocation(cb, paramData, current));
}
else
{
send(current.con == _incoming ? _outgoing : _incoming, cb, paramData, current);
}
}
void
BridgeConnection::send(const ConnectionPtr& dest,
const AMD_Object_ice_invokePtr& cb,
const pair<const Byte*, const Byte*>& paramData,
const Current& current)
{
try
{
//
// Create a proxy having the same identity as the request.
//
ObjectPrx prx = dest->createProxy(current.id);
//
// Examine the request to determine whether it should be forwarded as a oneway or a twoway.
//
Callback_Object_ice_invokePtr d;
if(!current.requestId)
{
if(prx->ice_isTwoway())
{
prx = prx->ice_oneway();
}
d = newCallback_Object_ice_invoke(new Invocation(cb), &Invocation::exception, &Invocation::sent);
}
else
{
d = newCallback_Object_ice_invoke(new Invocation(cb), &Invocation::success, &Invocation::exception);
}
prx->begin_ice_invoke(current.operation, current.mode, paramData, current.ctx, d);
}
catch(const std::exception& ex)
{
cb->ice_exception(ex);
}
}
BridgeI::BridgeI(const ObjectAdapterPtr& adapter, const ObjectPrx& target) :
_adapter(adapter), _target(target)
{
}
void
BridgeI::ice_invoke_async(const AMD_Object_ice_invokePtr& cb,
const std::pair<const Byte*, const Byte*>& paramData,
const Current& current)
{
BridgeConnectionPtr bc;
{
IceUtil::Mutex::Lock lock(_lock);
map<ConnectionPtr, BridgeConnectionPtr>::iterator p = _connections.find(current.con);
if(p == _connections.end())
{
//
// The connection is unknown to us, it must be a new incoming connection.
//
EndpointInfoPtr info = current.con->getEndpoint()->getInfo();
//
// Create a target proxy that matches the configuration of the incoming connection.
//
ObjectPrx target;
if(info->datagram())
{
target = _target->ice_datagram();
}
else if(info->secure())
{
target = _target->ice_secure(true);
}
else
{
target = _target;
}
//
// Force the proxy to establish a new connection by using a unique connection ID.
//
target = target->ice_connectionId(Ice::generateUUID());
bc = new BridgeConnection(_adapter, target, current.con);
_connections.insert(make_pair(current.con, bc));
current.con->setCloseCallback(new CloseCallbackI(this));
//
// Try to establish the outgoing connection.
//
try
{
//
// Begin the connection establishment process asynchronously. This can take a while to complete,
// especially when using Bluetooth.
//
Callback_Object_ice_getConnectionPtr d =
newCallback_Object_ice_getConnection(new GetConnectionCallback(this, bc),
&GetConnectionCallback::success,
&GetConnectionCallback::exception);
target->begin_ice_getConnection(d);
}
catch(const Exception& ex)
{
cb->ice_exception(ex);
return;
}
}
else
{
bc = p->second;
}
}
//
// Delegate the invocation to the BridgeConnection object.
//
bc->dispatch(cb, paramData, current);
}
void
BridgeI::closed(const ConnectionPtr& con)
{
//
// Notify the BridgeConnection that a connection has closed. We also need to remove it from our map.
//
BridgeConnectionPtr bc;
{
IceUtil::Mutex::Lock lock(_lock);
map<ConnectionPtr, BridgeConnectionPtr>::iterator p = _connections.find(con);
assert(p != _connections.end());
bc = p->second;
_connections.erase(p);
}
assert(bc && con);
bc->closed(con);
}
void
BridgeI::outgoingSuccess(const BridgeConnectionPtr& bc, const ConnectionPtr& outgoing)
{
//
// An outgoing connection was established. Notify the BridgeConnection object.
//
{
IceUtil::Mutex::Lock lock(_lock);
_connections.insert(make_pair(outgoing, bc));
outgoing->setCloseCallback(new CloseCallbackI(this));
}
bc->outgoingSuccess(outgoing);
}
void
BridgeI::outgoingException(const BridgeConnectionPtr& bc, const Exception& ex)
{
//
// An outgoing connection attempt failed. Notify the BridgeConnection object.
//
bc->outgoingException(ex);
}
BridgeService::BridgeService()
{
}
bool
BridgeService::start(int argc, char* argv[], int& status)
{
IceUtilInternal::Options opts;
opts.addOpt("h", "help");
opts.addOpt("v", "version");
vector<string> args;
try
{
args = opts.parse(argc, const_cast<const char**>(argv));
}
catch(const IceUtilInternal::BadOptException& e)
{
error(e.reason);
usage(argv[0]);
return false;
}
if(opts.isSet("help"))
{
usage(argv[0]);
status = EXIT_SUCCESS;
return false;
}
if(opts.isSet("version"))
{
print(ICE_STRING_VERSION);
status = EXIT_SUCCESS;
return false;
}
if(!args.empty())
{
cerr << argv[0] << ": too many arguments" << endl;
usage(argv[0]);
return false;
}
PropertiesPtr properties = communicator()->getProperties();
const string targetProperty = "IceBridge.Target.Endpoints";
const string targetEndpoints = properties->getProperty(targetProperty);
if(targetEndpoints.empty())
{
error("property '" + targetProperty + "' is not set");
return false;
}
Ice::ObjectPrx target;
try
{
target = communicator()->stringToProxy("dummy:" + targetEndpoints);
}
catch(const std::exception& ex)
{
ServiceError err(this);
err << "setting for target endpoints '" << targetEndpoints << "' is invalid:\n" << ex;
return false;
}
//
// Initialize the object adapter.
//
const string sourceProperty = "IceBridge.Source.Endpoints";
if(properties->getProperty(sourceProperty).empty())
{
error("property '" + sourceProperty + "' is not set");
return false;
}
ObjectAdapterPtr adapter = communicator()->createObjectAdapter("IceBridge.Source");
adapter->addDefaultServant(new BridgeI(adapter, target), "");
string instanceName = properties->getPropertyWithDefault("IceBridge.InstanceName", "IceBridge");
RouterPrx router = RouterPrx::uncheckedCast(adapter->add(new RouterI, stringToIdentity(instanceName + "/router")));
adapter->add(new FinderI(router), stringToIdentity("Ice/RouterFinder"));
try
{
adapter->activate();
}
catch(const std::exception& ex)
{
{
ServiceError err(this);
err << "caught exception activating object adapter\n" << ex;
}
stop();
return false;
}
return true;
}
bool
BridgeService::stop()
{
return true;
}
CommunicatorPtr
BridgeService::initializeCommunicator(int& argc, char* argv[], const InitializationData& initializationData,
int version)
{
InitializationData initData = initializationData;
initData.properties = createProperties(argc, argv, initializationData.properties);
StringSeq args = argsToStringSeq(argc, argv);
args = initData.properties->parseCommandLineOptions("IceBridge", args);
stringSeqToArgs(args, argc, argv);
//
// Disable automatic retry by default.
//
if(initData.properties->getProperty("Ice.RetryIntervals").empty())
{
initData.properties->setProperty("Ice.RetryIntervals", "-1");
}
return Service::initializeCommunicator(argc, argv, initData, version);
}
void
BridgeService::usage(const string& appName)
{
string options =
"Options:\n"
"-h, --help Show this message.\n"
"-v, --version Display the Ice version.\n";
#ifndef _WIN32
options.append(
"--daemon Run as a daemon.\n"
"--pidfile FILE Write process ID into FILE.\n"
"--noclose Do not close open file descriptors.\n"
"--nochdir Do not change the current working directory.\n"
);
#endif
print("Usage: " + appName + " [options]\n" + options);
}
#ifdef _WIN32
int
wmain(int argc, wchar_t* argv[])
#else
int
main(int argc, char* argv[])
#endif
{
BridgeService svc;
return svc.main(argc, argv);
}
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