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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
#include <Ice/Connection.h>
#include <Ice/ObjectAdapter.h>
#include <Ice/Service.h>
#include <Ice/UUID.h>
#include <IceUtil/Options.h>
using namespace std;
using namespace Ice;
namespace
{
//
// Holds information about an incoming dispatch that's been queued until an outgoing connection has
// been established.
//
struct QueuedDispatch final
{
//
// The pointers in p refer to the Ice marshaling buffer and won't remain valid after
// ice_invokeAsync completes, so we have to make a copy of the in parameters
//
QueuedDispatch(pair<const Byte*, const Byte*> p,
function<void(bool, const pair<const Byte*, const Byte*>&)>&& r,
function<void(exception_ptr)>&& e,
const Current& c) :
inParams(p.first, p.second), response(move(r)), error(move(e)), current(c)
{
}
QueuedDispatch(QueuedDispatch&&) = default;
// Make sure we don't copy this struct by accident
QueuedDispatch(const QueuedDispatch&) = delete;
const vector<Byte> inParams;
function<void(bool, const pair<const Byte*, const Byte*>&)> response;
function<void(exception_ptr)> error;
const Current current;
};
//
// Allows the bridge to be used as an Ice router.
//
class RouterI final : public Router
{
public:
shared_ptr<ObjectPrx> getClientProxy(Ice::optional<bool>& hasRoutingTable, const Current&) const override
{
hasRoutingTable = false; // We don't maintain a routing table, no need to call addProxies on this impl.
return nullptr;
}
shared_ptr<ObjectPrx> getServerProxy(const Current& current) const override
{
//
// We return a non-nil dummy proxy here so that a client is able to configure its
// callback object adapter with a router proxy.
//
return current.adapter->getCommunicator()->stringToProxy("dummy");
}
ObjectProxySeq addProxies(ObjectProxySeq, const Current&) override
{
return ObjectProxySeq();
}
};
class FinderI final : public RouterFinder
{
public:
FinderI(shared_ptr<RouterPrx> router) :
_router(move(router))
{
}
shared_ptr<RouterPrx> getRouter(const Current&) override
{
return _router;
}
private:
const shared_ptr<RouterPrx> _router;
};
//
// Represents a pair of connections (shared object)
//
class BridgeConnection final
{
public:
BridgeConnection(shared_ptr<ObjectAdapter>, shared_ptr<ObjectPrx>, shared_ptr<Connection>);
void outgoingSuccess(shared_ptr<Connection>);
void outgoingException(exception_ptr);
void closed(const shared_ptr<Connection>&);
void dispatch(pair<const Byte*, const Byte*>,
function<void(bool, const pair<const Byte*, const Byte*>&)>,
function<void(exception_ptr)>,
const Current&);
private:
void send(const shared_ptr<Connection>&,
pair<const Byte*, const Byte*>,
function<void(bool, const pair<const Byte*, const Byte*>&)>,
function<void(exception_ptr)>,
const Current& current);
const shared_ptr<ObjectAdapter> _adapter;
const shared_ptr<ObjectPrx> _target;
const shared_ptr<Connection> _incoming;
std::mutex _lock;
shared_ptr<Connection> _outgoing;
exception_ptr _exception;
//
// We maintain our own queue for dispatches that arrive on the incoming connection before the outgoing
// connection has been established. We don't want to forward these to proxies and let the proxies handle
// the queuing because then the invocations could be sent out of order (e.g., when invocations are split
// among twoway/oneway/datagram proxies).
//
vector<QueuedDispatch> _queue;
};
//
// The main bridge servant.
//
class BridgeI final : public Ice::BlobjectArrayAsync, public enable_shared_from_this<BridgeI>
{
public:
BridgeI(shared_ptr<ObjectAdapter> adapter, shared_ptr<ObjectPrx> target);
void ice_invokeAsync(pair<const Byte*, const Byte*> inEncaps,
function<void(bool, const pair<const Byte*, const Byte*>&)> response,
function<void(exception_ptr)> error,
const Current& current) override;
void closed(const shared_ptr<Connection>&);
void outgoingSuccess(const shared_ptr<BridgeConnection>&, shared_ptr<Connection>);
void outgoingException(const shared_ptr<BridgeConnection>&, exception_ptr);
private:
const shared_ptr<ObjectAdapter> _adapter;
const shared_ptr<ObjectPrx> _target;
std::mutex _lock;
map<shared_ptr<Connection>, shared_ptr<BridgeConnection>> _connections;
};
class BridgeService final : public Service
{
protected:
bool start(int, char*[], int&) override;
bool stop() override;
shared_ptr<Communicator> initializeCommunicator(int&, char*[], const InitializationData&, int) override;
private:
void usage(const std::string&);
};
}
BridgeConnection::BridgeConnection(shared_ptr<ObjectAdapter> adapter,
shared_ptr<ObjectPrx> target,
shared_ptr<Connection> inc) :
_adapter(move(adapter)), _target(move(target)), _incoming(move(inc))
{
}
void
BridgeConnection::outgoingSuccess(shared_ptr<Connection> outgoing)
{
lock_guard<mutex> lg(_lock);
assert(!_outgoing && outgoing);
if(_exception)
{
//
// The incoming connection is already closed. There's no point in leaving the outgoing
// connection open.
//
outgoing->close(ConnectionClose::Gracefully);
return;
}
_outgoing = move(outgoing);
//
// Register hearbeat callbacks on both connections.
//
_incoming->setHeartbeatCallback([con = _outgoing](const auto&)
{
try
{
con->heartbeatAsync(nullptr);
}
catch(...)
{
}
});
_outgoing->setHeartbeatCallback([con = _incoming](const auto&)
{
try
{
con->heartbeatAsync(nullptr);
}
catch(...)
{
}
});
//
// Configure the outgoing connection for bidirectional requests.
//
_outgoing->setAdapter(_adapter);
//
// Flush any queued dispatches
//
for(auto& p : _queue)
{
auto inParams = make_pair(p.inParams.data(), p.inParams.data() + p.inParams.size());
send(_outgoing, inParams, move(p.response), move(p.error), p.current);
}
_queue.clear();
}
void
BridgeConnection::outgoingException(exception_ptr ex)
{
lock_guard<mutex> lg(_lock);
if(_exception)
{
return;
}
_exception = ex;
//
// The outgoing connection failed so we close the incoming connection. closed() will eventually
// be called for it when the connection's dispatch count reaches zero.
//
_incoming->close(ConnectionClose::Gracefully);
//
// Complete the queued incoming dispatch, otherwise the incoming connection will never
// complete its graceful closure. This is only necessary on the server side.
//
// The client will receive an UnknownLocalException whose reason member contains information
// about the failure.
//
for(const auto& p : _queue)
{
p.error(ex);
}
_queue.clear();
}
void
BridgeConnection::closed(const shared_ptr<Connection>& con)
{
lock_guard<mutex> lg(_lock);
if(_exception)
{
return; // Nothing to do if the exception is already set, both connections have been closed already.
}
auto toBeClosed = con == _incoming ? _outgoing : _incoming;
try
{
con->throwException();
}
catch(const Ice::CloseConnectionException&)
{
_exception = current_exception();
if(toBeClosed)
{
toBeClosed->close(ConnectionClose::Gracefully);
}
}
catch(const std::exception&)
{
_exception = current_exception();
if(toBeClosed)
{
toBeClosed->close(ConnectionClose::Forcefully);
}
}
//
// Even though the connection is already closed, we still need to "complete" the pending dispatches so
// that the connection's dispatch count is updated correctly.
//
for(const auto& p : _queue)
{
p.error(_exception);
}
_queue.clear();
}
void
BridgeConnection::dispatch(pair<const Byte*, const Byte*> inParams,
function<void(bool, const pair<const Byte*, const Byte*>&)> response,
function<void(exception_ptr)> error,
const Current& current)
{
//
// We've received an invocation, either from the client via the incoming connection, or from
// the server via the outgoing (bidirectional) connection. The current.con member tells us
// the connection over which the request arrived.
//
lock_guard<mutex> lg(_lock);
if(_exception)
{
error(_exception);
}
else if(!_outgoing)
{
//
// Queue the invocation until the outgoing connection is established.
//
assert(current.con == _incoming);
_queue.emplace_back(inParams, move(response), move(error), current);
}
else
{
send(current.con == _incoming ? _outgoing : _incoming, inParams, move(response), move(error), current);
}
}
void
BridgeConnection::send(const shared_ptr<Connection>& dest,
pair<const Byte*, const Byte*> inParams,
function<void(bool, const pair<const Byte*, const Byte*>&)> response,
function<void(exception_ptr)> error,
const Current& current)
{
try
{
//
// Create a proxy having the same identity as the request.
//
auto prx = dest->createProxy(current.id);
if(!current.requestId)
{
// Oneway request
if(prx->ice_isTwoway())
{
prx = prx->ice_oneway();
}
prx->ice_invokeAsync(current.operation, current.mode, inParams, nullptr, error,
[response = move(response)](bool){ response(true, {nullptr, nullptr}); },
current.ctx);
}
else
{
// Twoway request
prx->ice_invokeAsync(current.operation, current.mode, inParams, move(response), error,
nullptr, current.ctx);
}
}
catch(const std::exception&)
{
// can't move error parameter above since we need it here
error(current_exception());
}
}
BridgeI::BridgeI(shared_ptr<ObjectAdapter> adapter, shared_ptr<ObjectPrx> target) :
_adapter(move(adapter)), _target(move(target))
{
}
void
BridgeI::ice_invokeAsync(pair<const Byte*, const Byte*> inParams,
function<void(bool, const pair<const Byte*, const Byte*>&)> response,
function<void(exception_ptr)> error,
const Current& current)
{
shared_ptr<BridgeConnection> bc;
{
lock_guard<mutex> lg(_lock);
auto p = _connections.find(current.con);
if(p == _connections.end())
{
//
// The connection is unknown to us, it must be a new incoming connection.
//
auto info = current.con->getEndpoint()->getInfo();
//
// Create a target proxy that matches the configuration of the incoming connection.
//
shared_ptr<ObjectPrx> target;
if(info->datagram())
{
target = _target->ice_datagram();
}
else if(info->secure())
{
target = _target->ice_secure(true);
}
else
{
target = _target;
}
//
// Force the proxy to establish a new connection by using a unique connection ID.
//
target = target->ice_connectionId(Ice::generateUUID());
bc = make_shared<BridgeConnection>(_adapter, target, current.con);
_connections.emplace(current.con, bc);
auto self = shared_from_this();
current.con->setCloseCallback([self](const auto& con) { self->closed(con); });
//
// Try to establish the outgoing connection asynchronously
//
try
{
//
// Begin the connection establishment process asynchronously. This can take a while to complete,
// especially when using Bluetooth.
//
target->ice_getConnectionAsync(
[self, bc](auto outgoing) { self->outgoingSuccess(bc, move(outgoing)); },
[self, bc](auto ex) { self->outgoingException(bc, ex); });
}
catch(const std::exception&)
{
error(current_exception());
return;
}
}
else
{
bc = p->second;
}
}
//
// Delegate the invocation to the BridgeConnection object.
//
bc->dispatch(inParams, move(response), move(error), current);
}
void
BridgeI::closed(const shared_ptr<Connection>& con)
{
//
// Notify the BridgeConnection that a connection has closed. We also need to remove it from our map.
//
shared_ptr<BridgeConnection> bc;
{
lock_guard<mutex> lg(_lock);
auto p = _connections.find(con);
assert(p != _connections.end());
bc = p->second;
_connections.erase(p);
}
assert(bc && con);
bc->closed(con);
}
void
BridgeI::outgoingSuccess(const shared_ptr<BridgeConnection>& bc, shared_ptr<Connection> outgoing)
{
//
// An outgoing connection was established. Notify the BridgeConnection object.
//
{
lock_guard<mutex> lg(_lock);
_connections.emplace(outgoing, bc);
outgoing->setCloseCallback([self = shared_from_this()](const auto& con) { self->closed(con); });
}
bc->outgoingSuccess(move(outgoing));
}
void
BridgeI::outgoingException(const shared_ptr<BridgeConnection>& bc, exception_ptr ex)
{
//
// An outgoing connection attempt failed. Notify the BridgeConnection object.
//
bc->outgoingException(ex);
}
bool
BridgeService::start(int argc, char* argv[], int& status)
{
IceUtilInternal::Options opts;
opts.addOpt("h", "help");
opts.addOpt("v", "version");
vector<string> args;
try
{
args = opts.parse(argc, const_cast<const char**>(argv));
}
catch(const IceUtilInternal::BadOptException& e)
{
error(e.reason);
usage(argv[0]);
return false;
}
if(opts.isSet("help"))
{
usage(argv[0]);
status = EXIT_SUCCESS;
return false;
}
if(opts.isSet("version"))
{
print(ICE_STRING_VERSION);
status = EXIT_SUCCESS;
return false;
}
if(!args.empty())
{
cerr << argv[0] << ": too many arguments" << endl;
usage(argv[0]);
return false;
}
auto properties = communicator()->getProperties();
const string targetProperty = "IceBridge.Target.Endpoints";
const string targetEndpoints = properties->getProperty(targetProperty);
if(targetEndpoints.empty())
{
error("property '" + targetProperty + "' is not set");
return false;
}
shared_ptr<Ice::ObjectPrx> target;
try
{
target = communicator()->stringToProxy("dummy:" + targetEndpoints);
}
catch(const std::exception& ex)
{
ServiceError err(this);
err << "setting for target endpoints '" << targetEndpoints << "' is invalid:\n" << ex;
return false;
}
//
// Initialize the object adapter.
//
const string sourceProperty = "IceBridge.Source.Endpoints";
if(properties->getProperty(sourceProperty).empty())
{
error("property '" + sourceProperty + "' is not set");
return false;
}
auto adapter = communicator()->createObjectAdapter("IceBridge.Source");
adapter->addDefaultServant(make_shared<BridgeI>(adapter, move(target)), "");
string instanceName = properties->getPropertyWithDefault("IceBridge.InstanceName", "IceBridge");
auto router = uncheckedCast<RouterPrx>(adapter->add(make_shared<RouterI>(),
stringToIdentity(instanceName + "/router")));
adapter->add(make_shared<FinderI>(router), stringToIdentity("Ice/RouterFinder"));
try
{
adapter->activate();
}
catch(const std::exception& ex)
{
{
ServiceError err(this);
err << "caught exception activating object adapter\n" << ex;
}
stop();
return false;
}
return true;
}
bool
BridgeService::stop()
{
return true;
}
shared_ptr<Communicator>
BridgeService::initializeCommunicator(int& argc, char* argv[], const InitializationData& initializationData,
int version)
{
InitializationData initData = initializationData;
initData.properties = createProperties(argc, argv, initializationData.properties);
StringSeq args = argsToStringSeq(argc, argv);
args = initData.properties->parseCommandLineOptions("IceBridge", args);
stringSeqToArgs(args, argc, argv);
//
// Disable automatic retry by default.
//
if(initData.properties->getProperty("Ice.RetryIntervals").empty())
{
initData.properties->setProperty("Ice.RetryIntervals", "-1");
}
return Service::initializeCommunicator(argc, argv, initData, version);
}
void
BridgeService::usage(const string& appName)
{
string options =
"Options:\n"
"-h, --help Show this message.\n"
"-v, --version Display the Ice version.\n";
#ifndef _WIN32
options.append(
"--daemon Run as a daemon.\n"
"--pidfile FILE Write process ID into FILE.\n"
"--noclose Do not close open file descriptors.\n"
"--nochdir Do not change the current working directory.\n"
);
#endif
print("Usage: " + appName + " [options]\n" + options);
}
#ifdef _WIN32
int
wmain(int argc, wchar_t* argv[])
#else
int
main(int argc, char* argv[])
#endif
{
BridgeService svc;
return svc.main(argc, argv);
}
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